User Brush Editing #176
Replies: 9 comments 2 replies
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@andybak There are four error types appearing when using unity install of integration-branch |
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Errors moved here: https://gist.github.com/andybak/1ad20e5b60dc8dfa26391c55c3cd0a77 |
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First error suggests that read/write needs to be enabled for all imported textures. Doing that manually now to see if that resolves the secondary issues. |
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Further testing. Reloaded everything again, and the issue appears to be resolved mostly. Did have an issue with an empty preview slot (possibly non-updated for read/write icon, possibly due to action 6) Need to narrow down the error trigger(s), guessing it's one of the following (since I looked at all these earlier)
Should be able to narrow that down further over the next session or two |
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Note: Consider brush previews, generated or using cropped camera shots. Visual icon does introduce a style difference in the menu, but is easier for an artist to identify brushes. Worth looking into. |
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Issue: Preferred behavior, save as a new variant brush. (do not want to overwrite the other in-game modified brush) Similar brushes are useful when doing complex texturing such as ground surfaces. Ideally the newly modified brush does not have any dependencies made to the in-game modified brush it is derived from |
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Error logs moved here: https://gist.github.com/andybak/97f03f9e53cf6d54aef870b27697bc0f as they were making it hard to read the discussion |
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Brush save errors appear to be tied to preview icons not having read/write enabled. New Error ""ArgumentException: C:\Users\shape\Documents\OB5\Brushes is a directory"" .... see error logs Tool massively increases iteration speed. Really impressed with what this tool can do in terms of brush design |
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Pretty long series of tests so will summarize here. Specific errors detailed in the error section
Summary of error 4
Replicated: Attempted to replicate test 5, error did not occur. [SEE TEST 9, was able to replicate]
| Test 8: Test 9: | Test 10: — |Test 11:
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Discussion and troubleshooting of custom brushes, made in Unity and/or with the custom brush tool
https://docs.openbrush.app/alternate-and-experimental-builds/experimental-builds/brush-editing
Current issues:
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