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I'm using Gravity(Vec2::new(0., -98. * 12.0)) Because my game's world is really small (a low-res and scaled-up, pixel-art game). But the huge gravity value is causing the floating controller to constantly dip down and float up constantly, even when idle. Is there a way to control the "strength" of the float to prevent this? Or is there a better approach for dealing with low resolution worlds in general? I'm also having trouble controlling the initial velocity of |
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Try tweaking with But I suspect the real culprit is |
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Try tweaking with
spring_strengh
(and maybespring_dampening
)But I suspect the real culprit is
cling_distance
. The default works nice for regular-scaled worlds, but it's possible that it's too low for your scale.