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Version 1.1.1 (#8927)
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ihhub committed Jul 13, 2024
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59 changes: 59 additions & 0 deletions changelog.txt
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version 1.1.1 (13 July 2024)
- update the Russian translation
- properly set tile information upon placing a new object
- update the Hungarian translation
- implement special victory and loss conditions for heroes and towns
- add Evil theme for ADD, EDIT and DELETE buttons in the Editor
- fix object UID restoration after Redo operation in the Editor
- add support for double click within Sphinx, Daily Events and Rumors lists
- show date description for daily events
- allow to disable any building in castles and towns in the Editor
- add Find Artifact victory condition in Editor
- add popup messages for right clicking on special map conditions
- restrict obelisk placement to 48 objects
- update logic related to human player selection for maps
- fix crash when entering an empty line in text boxes
- fix town placement over action objects
- allow normal victory for "Accumulate gold" condition
- fix the display of identical artifacts captured in battle
- Magic Book window: show the maximum number of spell points
- add "Out of Time" and "Accumulate Gold" map conditions within the Editor
- add support of editing daily events within the Editor
- show pressed monster button on Editor panel while clicking on it
- add hotkey for passability within the Editor
- add color names to Traveller's Tent and Barrier objects within object selection window
- reduce castle area for mouse right clicking inside Editor's castle selection window
- update map type popup message by right clicking to include Resurrection maps
- add a new variation of Cave object on the Adventure Map
- change hero selection dialog in the Editor
- add an ability in the Editor to edit Rumors for maps
- bring the logic of the Summon Boat spell for the human player in line with its logic of operation in the case of AI
- AI: fix the assertion failure when visiting an object that is impossible to stand on
- fix castle and hero radar rendering in the Editor
- fix Magic Garden being shown without animation within the Editor
- speed up save file loading and saving operations
- add '?' symbol to Virtual Keyboard
- properly check the Price of Loyalty resources in order to enable the Editor
- move an existing object in front while trying to place an exact one on the same tile in the Editor
- generate a random hero portrait for the Editor
- fix crash when a hero is killed defending a castle
- differentiate Random Castle and Town names in the Editor
- update the Swedish translation
- fix invalid logic for setting random artifacts
- put the Graveyard object to the correct category, "hide" the alternative versions of Graveyard sprites
- remove the AI unit growth bonuses and tune the income bonuses for different difficulty levels
- limit the minimum slider length to 15 pixels
- update the Portuguese translation
- fix hero editing assertion
- update the Ukrainian translation
- fix random artifact types
- implement the file manager for FH2M maps in Android
- force use the non-typeable hotkeys for text input dialog and allow starting a new line in multiline texts
- fix Editor instruments' buttons rendering
- AI: properly handle the Spell Book artifacts on the Adventure Map
- add missing checks for Miscellaneous objects in the Editor
- add missing Sphinx part
- fix text editing crash
- fix crash when using quick switch to hero when castle is current object
- fix the evaluation of the DOUBLE_SHOOTING and DOUBLE_MELEE_ATTACK abilities

version 1.1.0 (22 May 2024)
- properly connect Streams and Deltas while placing Streams
- do not allow placing Ultimate Artifact on non-diggable terrain in Editor
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65 changes: 65 additions & 0 deletions script/packaging/common/fheroes2.metainfo.xml
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<control>touch</control>
</recommends>
<releases>
<release date="2024-07-13" version="v1.1.1">
<url>https://github.com/ihhub/fheroes2/releases/tag/1.1.1</url>
<description>
<p>Changes in v1.1.1 (13 July 2024):</p>
<ul>
<li>update the Russian translation</li>
<li>properly set tile information upon placing a new object</li>
<li>update the Hungarian translation</li>
<li>implement special victory and loss conditions for heroes and towns</li>
<li>add Evil theme for ADD, EDIT and DELETE buttons in the Editor</li>
<li>fix object UID restoration after Redo operation in the Editor</li>
<li>add support for double click within Sphinx, Daily Events and Rumors lists</li>
<li>show date description for daily events</li>
<li>allow to disable any building in castles and towns in the Editor</li>
<li>add Find Artifact victory condition in Editor</li>
<li>add popup messages for right clicking on special map conditions</li>
<li>restrict obelisk placement to 48 objects</li>
<li>update logic related to human player selection for maps</li>
<li>fix crash when entering an empty line in text boxes</li>
<li>fix town placement over action objects</li>
<li>allow normal victory for "Accumulate gold" condition</li>
<li>fix the display of identical artifacts captured in battle</li>
<li>Magic Book window: show the maximum number of spell points</li>
<li>add "Out of Time" and "Accumulate Gold" map conditions within the Editor</li>
<li>add support of editing daily events within the Editor</li>
<li>show pressed monster button on Editor panel while clicking on it</li>
<li>add hotkey for passability within the Editor</li>
<li>add color names to Traveller's Tent and Barrier objects within object selection window</li>
<li>reduce castle area for mouse right clicking inside Editor's castle selection window</li>
<li>update map type popup message by right clicking to include Resurrection maps</li>
<li>add a new variation of Cave object on the Adventure Map</li>
<li>change hero selection dialog in the Editor</li>
<li>add an ability in the Editor to edit Rumors for maps</li>
<li>bring the logic of the Summon Boat spell for the human player in line with its logic of operation in the case of AI</li>
<li>AI: fix the assertion failure when visiting an object that is impossible to stand on</li>
<li>fix castle and hero radar rendering in the Editor</li>
<li>fix Magic Garden being shown without animation within the Editor</li>
<li>speed up save file loading and saving operations</li>
<li>add '?' symbol to Virtual Keyboard</li>
<li>properly check the Price of Loyalty resources in order to enable the Editor</li>
<li>move an existing object in front while trying to place an exact one on the same tile in the Editor</li>
<li>generate a random hero portrait for the Editor</li>
<li>fix crash when a hero is killed defending a castle</li>
<li>differentiate Random Castle and Town names in the Editor</li>
<li>update the Swedish translation</li>
<li>fix invalid logic for setting random artifacts</li>
<li>put the Graveyard object to the correct category, "hide" the alternative versions of Graveyard sprites</li>
<li>remove the AI unit growth bonuses and tune the income bonuses for different difficulty levels</li>
<li>limit the minimum slider length to 15 pixels</li>
<li>update the Portuguese translation</li>
<li>fix hero editing assertion</li>
<li>update the Ukrainian translation</li>
<li>fix random artifact types</li>
<li>implement the file manager for FH2M maps in Android</li>
<li>force use the non-typeable hotkeys for text input dialog and allow starting a new line in multiline texts</li>
<li>fix Editor instruments' buttons rendering</li>
<li>AI: properly handle the Spell Book artifacts on the Adventure Map</li>
<li>add missing checks for Miscellaneous objects in the Editor</li>
<li>add missing Sphinx part</li>
<li>fix text editing crash</li>
<li>fix crash when using quick switch to hero when castle is current object</li>
<li>fix the evaluation of the DOUBLE_SHOOTING and DOUBLE_MELEE_ATTACK abilities</li>
</ul>
</description>
</release>
<release date="2024-05-22" version="v1.1.0">
<url>https://github.com/ihhub/fheroes2/releases/tag/1.1.0</url>
<description>
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3 changes: 2 additions & 1 deletion src/fheroes2/game/game_credits.cpp
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"Bolsch\n"
"Brandon Wright\n"
"Connor Townsend\n"
"Christophe Didion\n" );
"Christophe Didion\n"
"Christopher Elliott" );

name.set( std::move( supporters ), fheroes2::FontType::normalWhite() );
name.draw( columnStep + ( columnStep - textWidth ) / 2, offsetY, textWidth, output );
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2 changes: 1 addition & 1 deletion src/fheroes2/system/version.h
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Expand Up @@ -22,7 +22,7 @@

#define MAJOR_VERSION 1
#define MINOR_VERSION 1
#define INTERMEDIATE_VERSION 0
#define INTERMEDIATE_VERSION 1

#ifndef BUILD_VERSION
#define BUILD_VERSION 0
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2 changes: 1 addition & 1 deletion version.txt
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1.1.0
1.1.1
2 changes: 1 addition & 1 deletion version_code.txt
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17
18

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