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Process is frozen and use 100% CPU #8556
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Hi @dimonb did you notice if the usual animations on the battle screen were working at that time (for example, were the flags of the heroes flying)? I got the impression that the bloodlust animation went into an endless loop because |
Hi @dimonb , can you please reply to the original question? |
Hi guys, sorry for delay. No other unusual animation. I got this one more time :( also blood last |
Hi @dimonb , if we provide a special version of the engine would you be able to compile it on your machine? We will provide instructions. |
hi @ihhub ! |
@dimonb , I have an idea in mind how to fix or at least narrow down the problem so I will create a separate pull request from where you might check out the branch. I will do it after the upcoming release which is in a few days. If I miss creating a pull request please ping me again next week. |
@dimonb , actually, I made a pull request #8698 for this matter. I set 20 seconds as a hard stop for playing Blood Lust sound. Could you please compile and test it on your side? 20 seconds would be enough to identify that this was a deadlock. To test I suggest to use Battle Only mode which is designed for battles. |
@ihhub will try in several days, thx! |
Hi @dimonb , have you tried the fix? |
Yes, could not reproduce any more On 27 Jul 2024, at 13:21, Ihar Hubchyk ***@***.***> wrote:
Hi @dimonb , have you tried the fix?
—Reply to this email directly, view it on GitHub, or unsubscribe.You are receiving this because you were mentioned.Message ID: ***@***.***>
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Preliminary checks
Platform
macOS
Describe the bug
Game is frozen with 100% cpu usage when casting blood last (not reprodusable
process sample in attachment
Sample of fheroes2.txt
Save file
Not reproducible, save file make no sense
Additional info
No response
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