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Java Training Plan

Module 1

1. What is Java?

First and foremost I recommend start learning Java programming language with

  1. I-III chapters from "Head First Java" book
  2. Java "Getting Started" tutorial from ORACLE
  3. II-III chapters from "Thinking in Java" book

  1. Main concepts
  2. What is JVM and what`s the purpose
  3. Compiled vs Interpreted languages
    • Tasks:
      • illustrate example of running java code in JVM and explain
  4. JDK vs JRE
    • Tasks:
      • Whats the purpose of each of them?
  5. Installation
  6. Hello World example
    • Tasks:
      • Writing and Running Hello World from command line
      • Writing and Running Hello World from IDE
  7. Java Source File Structure
    • Tasks:
      • List components of Java Source File

2. Language Basics

1. Variables

  1. Declaration and Initialization (Variable Assignment);
    • The data type of the value being assigned must be compatible with the data type of the variable receiving the value
  2. Variable Scoping
  • Refers to portions or sections of a program where the variable has value and is said to be ‘visible’
  • Types of variables by scope:
    • Class Variables
    • Instance Variables
    • Local Variables
  1. Data Types - Primitive Data Types - Reference Data Types
  2. Type Conversion - Implicit casting - Explicit Casting
  • Questions - What does "Strongly (static) Typed language" and "Loosely Typed Language" means?

2. Arrays

3. Operators

4. Expressions, Statements, and Blocks

5. Control Flow Statements

  • The if-then and if-then-else Statements
  • The switch Statement
  • The while and do-while Statements
  • The for Statement

6. Branching Statements

  • break
  • continue
  • return

Module 2

3. Object-Oriented Programming Concepts

  • What Is an Object?
  • What Is a Class?
  • What Is Inheritance?
  • What Is an Interface?
  • What Is a Package?

4. Classes and Objects

  1. Classes
    1. Declaring Classes
    2. Declaring Member Variables
    3. Defining Methods
    4. Providing Constructors for Your Classes
    5. Passing Information to a Method or a Constructor
  2. Objects
    1. Creating Objects
    2. Using Objects
    3. Using the this Keyword
    4. Controlling Access to Members of a Class
    5. Understanding Instance and Class Members
    6. Initializing Fields
    7. Nested Classes (Optional)
    8. Inner Class Example (Optional)
    9. Enum Types
    10. Annotations

Module 3/4

5. Inheritance

  1. Overriding and Hiding Methods and Fields
  2. Using the Keyword super
  3. Object as a Superclass (Dynamic binding, Polymorphism)
  4. Writing Final Classes and Methods
  5. Abstract Classes
  6. Reference Casting
  7. “Object” class
  8. Composition (vs Inheritance)

Module 3/4

6. Interfaces

  1. Defining an Interface
  2. Implementing an Interface
  3. Using an Interface as a Type

7. Strings

8. Exceptions

  1. What Is an Exception?
  2. Catching and Handling Exceptions
  3. The try...catch...finally Blocks
  4. Specifying the Exceptions Thrown by a Method
  5. How to Throw Exceptions
  6. Chained Exceptions
  7. Creating Exception Classes
  8. Checked/Unchecked Exceptions

9. Collections

  1. Interfaces and Implementations
  2. Collection and Map Interface
  3. Set Interface and implementation
  4. List Interface and implementation
  5. Queue Intreface and implementation
  6. Ordering a collection
    • Collections.sort()
    • implement Comparable interface
    • implement Comparator interface
  7. Examples:

10. Generics

  1. Why use Generics?
  2. Examples: - link

11. Basic I/O

  1. I/O Streams
  2. Byte Streams
  3. Character Streams
  4. Buffered Streams
  5. Scanning
  6. Formatting
  7. Data Streams
  8. Object Streams
  9. File I/O
  10. File Objects

Design Patterns

  • Creational Patterns
  • Structural Patterns
  • Behavioral Patterns

Platform

  1. Command line arguments
  2. Properties
  3. Environment
  4. System properties

Database access

  1. JDBC basics
  2. Executing SQL

Unit testing

  1. Basics
  2. JUnit
  3. TestNg

Build tools

  1. Maven

Version Control Systems

  1. Git
    • link
    • link
    • interactive
    • difference with SVN and other centralized CVS systems
    • actions:
      • initalizing a git repo
      • adding to tracking
      • cloning
      • commiting
      • pushing
      • pulling
      • merging
    • Branching Strategies
    • Handling conflicts
    • Pull Requests

Continuos Integration Process

Web App basics

Serialization/Deserialization

Topics to read on

  • Networking
  • UML
  • Coding Standards
  • Clarity and Maintainability

Selenium Webdriver

  1. Official site
  2. SauceLabs "Getting Started with Selenium for Automated Website Testing"
  3. Page Object Pattern

Misc

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