The “WebGL engine” of the AAS WorldWide Telescope (WWT) is a JavaScript/TypeScript framework that powers the Web-based versions of the WWT visualization software, as exemplified by the WWT web client.
Learn more about WWT here.
- Check out this repository to a machine with Node.js and Yarn.
git submodule update --init
yarn install
- Either build or obtain the file
engine/wwtlib/bin/wwtlib.js
as described below. yarn lint
(uses ESLint)yarn build
creates:- Commands to serve the web apps:
yarn run serve-embed
to serve the embed appyarn run serve-research
to serve the research appyarn run serve-creator
to serve the embed creator app
yarn test
(mainly uses mocha and chai; see also Integration Testing below)yarn doc
(uses TypeDoc)
This repository is a monorepo containing the source for several interlocking TypeScript packages that together comprise the core of the WWT web framework. The most important subdirectories are:
@wwtelescope/engine
inengine/
, the core engine code transpiled from C# and wrapped in TypeScript annotations@wwtelescope/engine-pinia
inengine-pinia/
, a higher-level package that turns the engine into a reusable Vue/Pinia component@wwtelescope/embed
inembed/
, a web application that turns WWT into a configurable, embeddable iframe@wwtelescope/research-app
inresearch-app/
, an embeddable web application for astrophysics research using WWT.- The narrative documentation in
docs/
README files inside the individual subdirectories give more information about their contents and development workflows.
Previous versions used Vuex instead of Pinia in the engine-vuex/
subdirectory. That module has been superseded by the Pinia version.
There’s one big wrinkle to the build process: the bulk of the engine code is
actually C# code in the directory engine/wwtlib/
. It’s forked from
wwt-windows-client and is transpiled into JavaScript using an unreleased
version of ScriptSharp, an unmaintained tool. Fortunately, that build process
results in a single file, engine/wwtlib/bin/wwtlib.js
, that you can download
from our CI systems if you’re not able to perform a Visual Studio build.
To build the engine library starting from C#:
- You need a Windows machine with Visual Studio 2017. Other versions of Visual Studio might also work.
- Open the
engine/WebGLEngine.sln
solution and build the project it contains. This should create the fileengine/wwtlib/bin/wwtlib.js
.
Otherwise, check out the latest continuous integration build of this repository,
download the scriptsharp
artifact, and copy the wwtlib.js
file to the location
given above. (To find the artifact, go to the appropriate build in this project's
pipeline on Azure DevOps). Under 'Related', select '9 published', and download
artifacts for scriptsharp
). If you want to change the C# code, you can file a pull
request and access the artifacts associated with your pull request builds.
Besides the creation of the file engine/wwtlib/bin/wwtlib.js
, virtually
everything in this repository is built using standard Node.js/Yarn tooling.
These tools must be installed before you can do anything else. To set up your
checkout, follow the instructions in the Developers’ Quick Start above.
Once setup is complete, the following commands will be useful:
yarn build
to build the subpackagesyarn lint
to lint the subpackages (using eslint with TypeScript extensions)yarn test
to run the tests (mainly using mocha and chai)yarn doc
to build most of the documentation (using TypeDoc) — but see belowyarn clean
to remove built files
You can run these commands from the top level, which will run them for all of the packages, or from the subdirectory of the package you’re interested in.
Documentation is maintained in subdirectories of docs/
. The documentation is a
Frankenstein combination of the autogenerated API documentation and narrative
material written in CommonMark Markdown. The final HTML is assembled with the
static site generator Zola.
- Zola is fast and self-contained and ridiculously easy to install.
- The
yarn doc
command will install the autogenerated documentation intodocs/engine/static/
- Running
zola build
in a subdirectory ofdocs
will assembled the final HTML intodocs/{subdir}/public/
. - The command
zola check
will check the narrative docs for broken links. - The command
zola serve
will serve the documentation using a local server with autoreload.
This repository uses Cranko to automate release workflows. This automation is essential to the smooth and reproducible deployment of the WWT web services.
Integration testing of the apps is done using Selenium, Nightwatch, and
BrowserStack. For the main branch, this is triggered automatically with each
commit/pull request. However, the test suite can also be run using a version of
the app on your local machine, either locally (using the Nightwatch binary) or
using BrowserStack (provided that you have a BrowserStack account). In either
case, you may need to modify the url
in tests/page_objects/researchApp.js
to
point to the localhost port that you will be using (the default is
http://localhost:8080
).
To run the test suite on a local version of the app with ChromeDriver:
yarn run serve-research & # or equivalent
cd tests
yarn build
yarn local
To run tests on a local version of the app via BrowserStack's multi-browser, multi-platform infrastructure, do the following:
- Set the variables
BROWSERSTACK_USERNAME
andBROWSERSTACK_ACCESS_KEY
to your BrowserStack username and access key, respectively. You can find these values in your BrowserStack Account Settings.
- Run the test suite as above but with the final command:
yarn bs-local
By default, both of these local options will run the tests in Chrome. You can
adjust the testing environments adding the -e
option, which can be
accomplished with syntax such as
yarn bs-local -e firefox,edge
We love it when people get involved in the WWT community! You can get started by participating in our user forum or by signing up for our low-traffic newsletter. If you would like to help make WWT better, our Contributor Hub aims to be your one-stop shop for information about how to contribute to the project, with the Contributors’ Guide being the first thing you should read. Here on GitHub we operate with a standard fork-and-pull model.
All participation in WWT communities is conditioned on your adherence to the WWT Code of Conduct, which basically says that you should not be a jerk.
The AAS WorldWide Telescope system is a .NET Foundation project. Work on WWT has been supported by the American Astronomical Society (AAS), the US National Science Foundation (grants 1550701, 1642446, and 2004840), the Gordon and Betty Moore Foundation, and Microsoft.
The WWT code is licensed under the MIT License. The copyright to the code is owned by the .NET Foundation.