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Add changelog
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ineed bots committed Jan 11, 2024
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Expand Up @@ -26,41 +26,41 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
- Loading waypoints from CSV files.

- Adds AI clients to multiplayer games to simulate playing real players. (essentially Combat Training for MW2)
- Bots move around the maps with native engine input. (all normal maps, most to all custom maps)
- Bots press all the buttons with native engine input (ads, sprint, jump, etc)
- Bots play all gamemodes/objectives, they capture flags, plant, defuse bombs, etc. ( all normal modes, most custom modes)
- Bots use all killstreaks. Including AC130 and chopper gunner.
- Bots target killstreaks, use stingers and other weapons to take out all killstreaks. ( even sentry guns)
- Bots can capture and steal care packages.
- Bots target equipment, and can even camp TIs.
- Bots can camp randomly or when about to use the laptop.
- Bots can follow others on own will.
- Bots have smooth and realistic aim.
- Bots respond smartly to their surroundings, they will go to you if you shoot, uav, etc.
- Bots use all deathstreaks, perks and weapons. (including javelin)
- Bots difficulty level can be customized and are accurate. (hard is hard, easy is easy, etc.)
- Bots each all have different classes, traits, and difficulty and remember it all.
- Bots switch from between primaries and secondaries.
- Bots can grenade, place claymores and TIs, they even use grenades and tubes in preset map locations.
- Bots use grenade launchers and shotgun attachments.
- Bots can melee people and sentry guns.
- Bots can run!
- Bots can climb ladders!
- Bots jump shot and drop shot.
- Bots detect smoke grenades, stun grenades, flashed and airstrike slows.
- Bots will remember their class, killstreak, skill and traits, even on multiround based gametypes.
- Bots can throwback grenades.
- ... And pretty much everything you expect a Combat Training bot to have
- Bots move around the maps with native engine input. (all normal maps, most to all custom maps)
- Bots press all the buttons with native engine input (ads, sprint, jump, etc)
- Bots play all gamemodes/objectives, they capture flags, plant, defuse bombs, etc. ( all normal modes, most custom modes)
- Bots use all killstreaks. Including AC130 and chopper gunner.
- Bots target killstreaks, use stingers and other weapons to take out all killstreaks. ( even sentry guns)
- Bots can capture and steal care packages.
- Bots target equipment, and can even camp TIs.
- Bots can camp randomly or when about to use the laptop.
- Bots can follow others on own will.
- Bots have smooth and realistic aim.
- Bots respond smartly to their surroundings, they will go to you if you shoot, uav, etc.
- Bots use all deathstreaks, perks and weapons. (including javelin)
- Bots difficulty level can be customized and are accurate. (hard is hard, easy is easy, etc.)
- Bots each all have different classes, traits, and difficulty and remember it all.
- Bots switch from between primaries and secondaries.
- Bots can grenade, place claymores and TIs, they even use grenades and tubes in preset map locations.
- Bots use grenade launchers and shotgun attachments.
- Bots can melee people and sentry guns.
- Bots can run!
- Bots can climb ladders!
- Bots jump shot and drop shot.
- Bots detect smoke grenades, stun grenades, flashed and airstrike slows.
- Bots will remember their class, killstreak, skill and traits, even on multiround based gametypes.
- Bots can throwback grenades.
- ... And pretty much everything you expect a Combat Training bot to have

## Installation
0. Make sure that [IW4x](https://alterware.dev/) is installed, updated and working properly.
- Download the [latest release](https://github.com/ineedbots/iw4_bot_warfare/releases) of Bot Warfare.
- Download the [latest release](https://github.com/ineedbots/iw4_bot_warfare/releases) of Bot Warfare.
1. Locate your IW4 install folder.
2. Move the files/folders found in 'Move files to root of IW4 folder' from the Bot Warfare release archive you downloaded into the root of your IW4 install folder.
- The folder/file structure should follow as '.IW4 game folder\mods\bots\z_svr_bots.iwd'.
- The folder/file structure should follow as '.IW4 game folder\mods\bots\z_svr_bots.iwd'.
3. The mod is now installed, now run your game.
- If you are a dedicated server, you will need to set the DVAR 'fs_game' to 'mods/bots'
- If you are not a dedicated server, open the 'Mods' option from the main menu of the game and select 'bots' and then 'Launch'.
- If you are a dedicated server, you will need to set the DVAR 'fs_game' to 'mods/bots'
- If you are not a dedicated server, open the 'Mods' option from the main menu of the game and select 'bots' and then 'Launch'.
4. The mod should be loaded! Now go start a map and play!

## Documentation
Expand Down Expand Up @@ -92,7 +92,7 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
| bots_team_amount | When `bots_team` is set to `custom`. The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. | 0 |
| bots_team_force | If the server should force bots' teams according to the `bots_team` value. When `bots_team` is `autoassign`, unbalanced teams will be balanced. This dvar is ignored when `bots_team` is `custom`. | 0 |
| bots_team_mode | When `bots_team_force` is `true` and `bots_team` is `autoassign`, players/bots counting method. <ul><li>`0` - counts both players and bots.</li><li>`1` - only counts bots</li></ul> | 0 |
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars</li></ul> | 0 |
| bots_skill | Bots' difficulty.<ul><li>`0` - Random difficulty for each bot.</li><li>`1` - Easiest difficulty for all bots.</li><li>`2` to `6` - Between easy and hard difficulty for all bots.</li><li>`7` - The hardest difficulty for all bots.</li><li>`8` - custom (look at the `bots_skill_<team>_<difficulty>` dvars)</li></ul> | 0 |
| bots_skill_axis_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the axis team. | 0 |
| bots_skill_axis_med | When `bots_skill` is set to `8`, the amount of medium difficulty bots to set on the axis team. The remaining bots on the team will be set to easy difficulty. | 0 |
| bots_skill_allies_hard | When `bots_skill` is set to `8`, the amount of hard difficulty bots to set on the allies team. | 0 |
Expand All @@ -117,50 +117,57 @@ You can find the ModDB release post [here](https://www.moddb.com/mods/bot-warfar
| bots_play_aim | If the bots can aim. | 1 |

## Changelog
- v2.2.0
- Bots can now melee lunge
- Fixed some chat related script runtime errors
- Works with latest IW4x
- Fix bots possibly being stuck in sab
- Major cleanup

- v2.1.0
- Bot chatter system, bots_main_chat
- Greatly reduce script variable usage
- Fix bots slowly reacting in remote streaks
- Improved bots mantling and stuck
- Improved bots aim
- Fix some runtime errors
- Fixed bots aim in third person
- Bots sprint more
- Improved bots sight on enemies
- Bots play hidden gamemodes like one-flag and arena
- Bots do random actions while waiting at an objective
- Improved bots from getting stuck
- Better bot difficulty management, bots_skill_min and bots_skill_max
- Bot chatter system, bots_main_chat
- Greatly reduce script variable usage
- Fix bots slowly reacting in remote streaks
- Improved bots mantling and stuck
- Improved bots aim
- Fix some runtime errors
- Fixed bots aim in third person
- Bots sprint more
- Improved bots sight on enemies
- Bots play hidden gamemodes like one-flag and arena
- Bots do random actions while waiting at an objective
- Improved bots from getting stuck
- Better bot difficulty management, bots_skill_min and bots_skill_max

- v2.0.1
- Reduced bots crouching
- Increased bots sprinting
- Improved bots mantling, crouching and knifing glass when needed
- Fixed possible script runtime errors
- Fixed demolition spawn killing
- Improved domination
- Bots use explosives more if they have it
- Fixed bots moving their player when using remote
- Bots aim slower when ads'ing
- Fixed bots holding breath
- Bots are more smart when waiting for carepackages
- Improved and fixed various waypoints for maps
- Fixed bots rubberbanding movement when their goal changes
- Added bots quickscoping with snipers
- Added bots reload canceling and fast swaps
- Bots use C4
- Improved revenge
- Bots can swap weapons on spawn more likely
- Reduced bots crouching
- Increased bots sprinting
- Improved bots mantling, crouching and knifing glass when needed
- Fixed possible script runtime errors
- Fixed demolition spawn killing
- Improved domination
- Bots use explosives more if they have it
- Fixed bots moving their player when using remote
- Bots aim slower when ads'ing
- Fixed bots holding breath
- Bots are more smart when waiting for carepackages
- Improved and fixed various waypoints for maps
- Fixed bots rubberbanding movement when their goal changes
- Added bots quickscoping with snipers
- Added bots reload canceling and fast swaps
- Bots use C4
- Improved revenge
- Bots can swap weapons on spawn more likely

- v2.0.0
- Initial reboot release
- Initial reboot release


- TODOs
- A variable leak in _menu
- Recoil for bots (engine, maybe script)
- Use static turrets in maps
- Proper use of pred missile
- A variable leak in _menu
- Recoil for bots (engine, maybe script)
- Use static turrets in maps
- Proper use of pred missile

## Credits
- IW4x Team - https://github.com/iw4x/iw4x-client
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