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Update Torchic line learnsets
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psytp2 committed Jul 28, 2024
1 parent 3662fc9 commit 594096a
Showing 1 changed file with 48 additions and 38 deletions.
86 changes: 48 additions & 38 deletions src/data/pokemon/level_up_learnsets/gen_custom.h
Original file line number Diff line number Diff line change
Expand Up @@ -6876,7 +6876,7 @@ static const struct LevelUpMove sGrovyleLevelUpLearnset[] = {
LEVEL_UP_MOVE(15, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(19, MOVE_PURSUIT),
LEVEL_UP_MOVE(23, MOVE_RAZOR_LEAF),
LEVEL_UP_MOVE(26, MOVE_FALSE_SWIPE),
LEVEL_UP_MOVE(26, MOVE_BREAKING_SWIPE),
LEVEL_UP_MOVE(30, MOVE_SCREECH),
LEVEL_UP_MOVE(34, MOVE_SLASH),
LEVEL_UP_MOVE(37, MOVE_AGILITY),
Expand All @@ -6903,7 +6903,7 @@ static const struct LevelUpMove sSceptileLevelUpLearnset[] = {
LEVEL_UP_MOVE(15, MOVE_QUICK_GUARD),
LEVEL_UP_MOVE(19, MOVE_PURSUIT),
LEVEL_UP_MOVE(23, MOVE_RAZOR_LEAF),
LEVEL_UP_MOVE(26, MOVE_FALSE_SWIPE),
LEVEL_UP_MOVE(26, MOVE_BREAKING_SWIPE),
LEVEL_UP_MOVE(30, MOVE_SCREECH),
LEVEL_UP_MOVE(34, MOVE_SLASH),
LEVEL_UP_MOVE(38, MOVE_AGILITY),
Expand All @@ -6913,49 +6913,51 @@ static const struct LevelUpMove sSceptileLevelUpLearnset[] = {
LEVEL_UP_MOVE(52, MOVE_ENDEAVOR),
LEVEL_UP_MOVE(57, MOVE_SHED_TAIL),
LEVEL_UP_MOVE(62, MOVE_SOLAR_BLADE),
LEVEL_UP_MOVE(66, MOVE_OUTRAGE),
LEVEL_UP_END
};
#endif //P_FAMILY_TREECKO

#if P_FAMILY_TORCHIC
static const struct LevelUpMove sTorchicLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 3, MOVE_EMBER),
LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 9, MOVE_FLAME_CHARGE),
LEVEL_UP_MOVE(12, MOVE_DETECT),
LEVEL_UP_MOVE(15, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(18, MOVE_AERIAL_ACE),
LEVEL_UP_MOVE(21, MOVE_SLASH),
LEVEL_UP_MOVE(24, MOVE_BOUNCE),
LEVEL_UP_MOVE(27, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(30, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE(33, MOVE_FEATHER_DANCE),
LEVEL_UP_MOVE(36, MOVE_REVERSAL),
LEVEL_UP_MOVE( 3, MOVE_GROWL),
LEVEL_UP_MOVE( 6, MOVE_EMBER),
LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 12, MOVE_PECK),
LEVEL_UP_MOVE(15, MOVE_FLAME_CHARGE),
LEVEL_UP_MOVE(18, MOVE_FEINT),
LEVEL_UP_MOVE(21, MOVE_AERIAL_ACE),
LEVEL_UP_MOVE(24, MOVE_SLASH),
LEVEL_UP_MOVE(27, MOVE_BOUNCE),
LEVEL_UP_MOVE(30, MOVE_FEATHER_DANCE),
LEVEL_UP_MOVE(33, MOVE_REVERSAL),
LEVEL_UP_MOVE(36, MOVE_DETECT),
LEVEL_UP_MOVE(39, MOVE_FLARE_BLITZ),
LEVEL_UP_END
};

static const struct LevelUpMove sCombuskenLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE( 1, MOVE_FEATHER_DANCE),
LEVEL_UP_MOVE( 1, MOVE_BRICK_BREAK),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 9, MOVE_FLAME_CHARGE),
LEVEL_UP_MOVE(12, MOVE_DETECT),
LEVEL_UP_MOVE(15, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(20, MOVE_AERIAL_ACE),
LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(12, MOVE_PECK),
LEVEL_UP_MOVE(15, MOVE_FLAME_CHARGE),
LEVEL_UP_MOVE(19, MOVE_FEINT),
LEVEL_UP_MOVE(22, MOVE_AERIAL_ACE),
LEVEL_UP_MOVE(25, MOVE_SLASH),
LEVEL_UP_MOVE(30, MOVE_BOUNCE),
LEVEL_UP_MOVE(35, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(40, MOVE_BLAZE_KICK),
LEVEL_UP_MOVE(45, MOVE_BULK_UP),
LEVEL_UP_MOVE(50, MOVE_REVERSAL),
LEVEL_UP_MOVE(55, MOVE_FLARE_BLITZ),
LEVEL_UP_MOVE(29, MOVE_BOUNCE),
LEVEL_UP_MOVE(32, MOVE_FLAME_BURST),
LEVEL_UP_MOVE(35, MOVE_FEATHER_DANCE),
LEVEL_UP_MOVE(38, MOVE_REVERSAL),
LEVEL_UP_MOVE(42, MOVE_DETECT),
LEVEL_UP_MOVE(46, MOVE_BULK_UP),
LEVEL_UP_MOVE(49, MOVE_SKY_UPPERCUT),
LEVEL_UP_MOVE(52, MOVE_FLARE_BLITZ),
LEVEL_UP_END
};

Expand All @@ -6965,21 +6967,29 @@ static const struct LevelUpMove sBlazikenLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 1, MOVE_FLAMETHROWER),
LEVEL_UP_MOVE( 1, MOVE_FEATHER_DANCE),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_BRICK_BREAK),
LEVEL_UP_MOVE( 1, MOVE_HIGH_JUMP_KICK),
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 9, MOVE_FLAME_CHARGE),
LEVEL_UP_MOVE(12, MOVE_DETECT),
LEVEL_UP_MOVE(15, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(20, MOVE_AERIAL_ACE),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(12, MOVE_PECK),
LEVEL_UP_MOVE(15, MOVE_FLAME_CHARGE),
LEVEL_UP_MOVE(19, MOVE_FEINT),
LEVEL_UP_MOVE(22, MOVE_AERIAL_ACE),
LEVEL_UP_MOVE(25, MOVE_SLASH),
LEVEL_UP_MOVE(30, MOVE_BOUNCE),
LEVEL_UP_MOVE(35, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(42, MOVE_BULK_UP),
LEVEL_UP_MOVE(49, MOVE_REVERSAL),
LEVEL_UP_MOVE(29, MOVE_BOUNCE),
LEVEL_UP_MOVE(32, MOVE_FLAME_BURST),
LEVEL_UP_MOVE(35, MOVE_FEATHER_DANCE),
LEVEL_UP_MOVE(39, MOVE_REVERSAL),
LEVEL_UP_MOVE(43, MOVE_DETECT),
LEVEL_UP_MOVE(48, MOVE_BULK_UP),
LEVEL_UP_MOVE(52, MOVE_SKY_UPPERCUT),
LEVEL_UP_MOVE(56, MOVE_FLARE_BLITZ),
LEVEL_UP_MOVE(63, MOVE_BRAVE_BIRD),
LEVEL_UP_MOVE(60, MOVE_BRAVE_BIRD),
LEVEL_UP_MOVE(64, MOVE_AXE_KICK),
LEVEL_UP_MOVE(68, MOVE_TEMPER_FLARE),
LEVEL_UP_END
};
#endif //P_FAMILY_TORCHIC
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