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Shorten squish anim
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kittenchilly committed Jul 28, 2024
1 parent 9979fe0 commit 904d592
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Showing 2 changed files with 29 additions and 12 deletions.
24 changes: 12 additions & 12 deletions data/battle_anim_scripts.s
Original file line number Diff line number Diff line change
Expand Up @@ -17845,15 +17845,15 @@ ElectroShotUnleash:
end

Move_IVY_CUDGEL::
loadspritegfx ANIM_TAG_IVY_CUDGEL_GRASS
loadspritegfx ANIM_TAG_IVY_CUDGEL_GRASS
loadspritegfx ANIM_TAG_WOOD_HAMMER
loadspritegfx ANIM_TAG_WOOD_HAMMER_HAMMER
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 2, 4
jumpifmovetypeequal TYPE_FIRE, IvyCudgelFire
jumpifmovetypeequal TYPE_ROCK, IvyCudgelRock
jumpifmovetypeequal TYPE_WATER, IvyCudgelWater
jumpifmovetypeequal TYPE_FIRE, IvyCudgelFire
jumpifmovetypeequal TYPE_ROCK, IvyCudgelRock
jumpifmovetypeequal TYPE_WATER, IvyCudgelWater
createsprite gIvyCudgelSpriteTemplate, ANIM_TARGET, 2
delay 60
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4
Expand All @@ -17862,9 +17862,9 @@ Move_IVY_CUDGEL::
delay 6
call WoodHammerImpact
waitforvisualfinish
end
end
IvyCudgelFire:
loadspritegfx ANIM_TAG_IVY_CUDGEL_FIRE
loadspritegfx ANIM_TAG_IVY_CUDGEL_FIRE
createsprite gIvyCudgelFireSpriteTemplate, ANIM_TARGET, 2
delay 60
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4
Expand All @@ -17873,9 +17873,9 @@ IvyCudgelFire:
delay 6
call WoodHammerImpact
waitforvisualfinish
end
end
IvyCudgelRock:
loadspritegfx ANIM_TAG_IVY_CUDGEL_ROCK
loadspritegfx ANIM_TAG_IVY_CUDGEL_ROCK
createsprite gIvyCudgelRockSpriteTemplate, ANIM_TARGET, 2
delay 60
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4
Expand All @@ -17884,9 +17884,9 @@ IvyCudgelRock:
delay 6
call WoodHammerImpact
waitforvisualfinish
end
end
IvyCudgelWater:
loadspritegfx ANIM_TAG_IVY_CUDGEL_WATER
loadspritegfx ANIM_TAG_IVY_CUDGEL_WATER
createsprite gIvyCudgelWaterSpriteTemplate, ANIM_TARGET, 2
delay 60
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4
Expand All @@ -17895,7 +17895,7 @@ IvyCudgelWater:
delay 6
call WoodHammerImpact
waitforvisualfinish
end
end

Move_AXE_KICK::
loadspritegfx ANIM_TAG_HANDS_AND_FEET
Expand All @@ -17907,7 +17907,7 @@ Move_AXE_KICK::
delay 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_SquishTarget, 2
createvisualtask AnimTask_SquishTargetShort, 2
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4
end
Expand Down
17 changes: 17 additions & 0 deletions src/battle_anim_new.c
Original file line number Diff line number Diff line change
Expand Up @@ -110,6 +110,14 @@ static const union AffineAnimCmd sSquishTargetAffineAnimCmds[] =
AFFINEANIMCMD_END,
};

static const union AffineAnimCmd sSquishTargetShortAffineAnimCmds[] =
{
AFFINEANIMCMD_FRAME(0, 64, 0, 4), //Flatten
AFFINEANIMCMD_FRAME(0, 0, 0, 16),
AFFINEANIMCMD_FRAME(0, -64, 0, 4),
AFFINEANIMCMD_END,
};

// GEN 4
// shadow sneak
const struct SpriteTemplate gShadowSneakImpactSpriteTemplate =
Expand Down Expand Up @@ -8525,6 +8533,15 @@ void AnimTask_SquishTarget(u8 taskId)
task->func = AnimTask_WaitAffineAnim;
}

void AnimTask_SquishTargetShort(u8 taskId)
{
struct Task* task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);

PrepareAffineAnimInTaskData(task, spriteId, sSquishTargetShortAffineAnimCmds);
task->func = AnimTask_WaitAffineAnim;
}

void CoreEnforcerLoadBeamTarget(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[2];
Expand Down

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