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Sample points from textured mesh #2483
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Textures are not considered yet in |
I also really need this feature |
Hello, I have the same requirement as you. Have you realized this feature? |
Yep, I have the code to do this operation. If you need it, please contact me :-) |
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OK, Tell me you email |
Can I also get the code for the operation? I'll send a note to your gmail address. |
Feel free to the repo: https://github.com/Xelawk/mesh_utils |
Of course! Thanks a lot!
By the way, I have one more question. I saw your code and didn't find out
how to use it.
Can you show me a sample usage if possible? I'm really sorry for asking
this. I'm not a coding guru...
…On Sat, Jul 10, 2021 at 12:04 AM Xelawk ***@***.***> wrote:
Feel free to the repo: https://github.com/Xelawk/mesh_utils
If it does help you, pls star it, Thanks
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Thanks for sharing a solution. |
I think this way is better: |
It seems @Xelawk solution does not work anymore with the new version of Open3d (or I am doing something wrong) |
so I guess I can put it there: Open3D/cpp/open3d/geometry/TriangleMesh.cpp Line 476 in fcf98ee
check if there |
Hi @nikste
|
Hi,
I need to generate a point cloud from a textured obj, I can generate it but without colors.
Can I generate a sample but getting vertex color from texture?
Thanks!
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