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Add IO for NPZ files for Tensor-based TriangleMeshes #6019

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merged 8 commits into from
Mar 24, 2023

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errissa
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@errissa errissa commented Mar 21, 2023

The following script tests the basic functionality:

import open3d as o3d

# Load OBJ file
d = o3d.data.MonkeyModel()
mesh = o3d.t.io.read_triangle_mesh(d.path)
print(mesh)
o3d.visualization.draw(mesh)

# Save mesh as NPZ and reload it
o3d.t.io.write_triangle_mesh('monkey.npz', mesh)
mesh_npz = o3d.t.io.read_triangle_mesh('monkey.npz')
print(mesh_npz)

# Verify it looks correct
o3d.visualization.draw(mesh_npz)

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@errissa errissa requested a review from benjaminum March 21, 2023 15:24
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update-docs bot commented Mar 21, 2023

Thanks for submitting this pull request! The maintainers of this repository would appreciate if you could update the CHANGELOG.md based on your changes.

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errissa commented Mar 22, 2023

Texture maps are now supported. Try this updated script:

import open3d as o3d

# Load OBJ file
d = o3d.data.MonkeyModel()
mesh = o3d.t.io.read_triangle_mesh(d.path)
mesh.material.set_default_properties()
mesh.material.texture_maps['albedo'] = o3d.t.io.read_image(d.path_map['albedo'])

print(mesh)
o3d.visualization.draw(mesh)

# Save mesh as NPZ and reload it
o3d.t.io.write_triangle_mesh('monkey.npz', mesh)
mesh_npz = o3d.t.io.read_triangle_mesh('monkey.npz')
print(mesh_npz)

# Verify it looks correct
o3d.visualization.draw(mesh_npz)

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Reviewable status: 0 of 2 files reviewed, 1 unresolved discussion (waiting on @errissa)


cpp/open3d/t/io/TriangleMeshIO.cpp line 243 at r2 (raw file):

    }
    if (mesh.HasTriangleAttr("texture_uvs")) {
        mesh_attributes["uvmap"] = mesh.GetTriangleAttr("texture_uvs");

Maybe we want to change this one.
I think the options we have are
triangle_texture_uvs (+valid identifier -multiple underscores)
triangle.texture_uvs (+like accessing an o3d attribute -can be saved to npz but not a valid identifier)
triangle__texture_uvs (+valid identifier -even more _)

More options after TriangleMesh->Mesh
face{_,.,__}texture_uvs

What do you think? @errissa

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Reviewable status: 0 of 2 files reviewed, 1 unresolved discussion (waiting on @errissa)


cpp/open3d/t/io/TriangleMeshIO.cpp line 243 at r2 (raw file):

Previously, benjaminum (Benjamin Ummenhofer) wrote…

Maybe we want to change this one.
I think the options we have are
triangle_texture_uvs (+valid identifier -multiple underscores)
triangle.texture_uvs (+like accessing an o3d attribute -can be saved to npz but not a valid identifier)
triangle__texture_uvs (+valid identifier -even more _)

More options after TriangleMesh->Mesh
face{_,.,__}texture_uvs

What do you think? @errissa

The mentioned options apply to all attributes

@errissa errissa marked this pull request as ready for review March 23, 2023 02:17
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errissa commented Mar 23, 2023

Reviewable status: 0 of 2 files reviewed, 1 unresolved discussion (waiting on @errissa)

cpp/open3d/t/io/TriangleMeshIO.cpp line 243 at r2 (raw file):

    }
    if (mesh.HasTriangleAttr("texture_uvs")) {
        mesh_attributes["uvmap"] = mesh.GetTriangleAttr("texture_uvs");

Maybe we want to change this one. I think the options we have are triangle_texture_uvs (+valid identifier -multiple underscores) triangle.texture_uvs (+like accessing an o3d attribute -can be saved to npz but not a valid identifier) triangle__texture_uvs (+valid identifier -even more _)

More options after TriangleMesh->Mesh face{_,.,__}texture_uvs

What do you think? @errissa

I thought we might want to change this one. It doesn't fit any other patterns we're using. I think the simplest is triangle_texture_uvs which is consistent with the way we name everything else. I have made the change.

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:lgtm:

Reviewable status: 0 of 3 files reviewed, 1 unresolved discussion

@errissa errissa merged commit 4d63591 into master Mar 24, 2023
@errissa errissa deleted the errissa/tmesh-npz-io branch March 24, 2023 15:24
dbs4261 pushed a commit to dbs4261/Open3D that referenced this pull request Apr 13, 2023
* Add IO to/from NPZ files

* Add texture maps and generic attriubtes to IO

* Style fixes

* Read/write material name and fix read with metallic texture

* Add unit test for TriangleMesh NPZ IO

* Apply style fixes

* Rename uvmap to triangle_texture_uvs

* Style fixes
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2 participants