Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix color update in gpu #6886

Merged
merged 1 commit into from
Aug 1, 2024
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -590,7 +590,7 @@ void FilamentScene::UpdateGeometry(const std::string& object_name,
const size_t color_array_size = n_vertices * 3 * sizeof(float);
if (pcloud_is_gpu) {
auto color_data = static_cast<float*>(malloc(color_array_size));
memcpy(color_data, cpu_pcloud.GetPointPositions().GetDataPtr(),
memcpy(color_data, cpu_pcloud.GetPointColors().GetDataPtr(),
color_array_size);
filament::VertexBuffer::BufferDescriptor color_descriptor(
color_data, color_array_size, DeallocateBuffer);
Expand Down
Loading