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Anathema, a to-be-renamed scifi roguelike

Rough Goals

What do we want?

  • Techno-Barbarians
  • Weird psionics
  • Emergent behaviour / interactions

How are we implementing them?

  • F#
  • Purely immutable game-state
  • If possible, purely data state (so that "saving" becomes JSON serialize)
  • Some mechanism to define things via text files that are loaded at runtime?
  • Some sort of ECS?

Licence

All code in this repository is under the GNU GPL v3

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