This plugins is intended to import geometry from ESRI shape files. This is a very early version that imports only polygon shapes into a ShpFileAsset, that can be used to generate ProceduralMeshComponents.
- Unreal Engine 4 is supported at least with 4.27 (branch ue4, tag ue4.27)
- Unreal Engine 5 is supported up to 5.1 (on master branch)
This plugin uses GeoReference, SpatialGeometryTools, UnrealGDAL, ue4cli and conan-ue4cli to build and manage the required GDAL libraries.
- Download a Release of UnrealGDAL and place it in the Plugins directory or clone and follow instructions to build UnrealGDAL from source.
Add ShpGeometry to .uproject
or .uplugin
"Plugins": [
{
"Name": "ShpGeometry",
"Enabled": true
}
]
Add build dependencies to your modules
PublicDependencyModuleNames.AddRange(
new string[]
{
"ShpGeometry",
"ShpGeometryEditor"
}
);
Development of this code was partially funded by the German Federal Ministry of Education and Research (BMBF) under funding reference number 13FH1I01IA.