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A Rimworld mod providing backup generators that only kick on when needed.

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Backup Generators (1.0+)

Backup generators provide a stopgap to prevent black/brownouts when battery reserves are depleted.

NB: 1.0 version bundles Harmony 1.2; 1.1 version bundles Harmony 2

Get them on the Steam Workshop.

New! Check out BaRKy's awesome mod showcase video!

Features

  • Generators start producing power when connected reserves are critically low (<= 200 Wd) and stop when reserves exceed 1000 Wd or their power is flicked off/on
  • Brand new art! Uranium version! Thanks, Xsile!
  • Configurable low and high reserve values in mod settings. Thanks, Herbiems89!

Specifics

  • Each generator type should appear in the Power category when the research requirements are fulfilled
  • Generators consume some fuel even when idling, although less than power-producing Vanilla fueled generators

Wood:

  • 1200W
  • 75 capacity
  • 5 days active
  • 2 quadrums 7 days idle
  • Electricity, Batteries to unlock
  • 150 Steel, 6 Component to build

Chemfuel:

  • 2100W
  • 75 capacity
  • 7 1/2 days active
  • 1 year 2 quadrums idle
  • Refining, Microelectronics Basics to unlock
  • 200 Steel, 8 Component to build

Mobile Chemfuel:

  • 900W
  • 20 capacity
  • 1 1/3 days active
  • 12 1/2 days idle
  • Refining, Microelectronics Basics to unlock
  • 80 Steel, 4 Component to build

Uranium:

  • 4000W
  • 1 capacity
  • 10 days active
  • 2 years idle
  • MultiAnalyzer and Fabrication to unlock
  • 250 Plasteel, 150 Steel, 10 Component, 10 Uranium to build

Mobile Uranium:

  • 1800W
  • 1 capacity
  • 5 days active
  • 1 year idle
  • MultiAnalyzer and Fabrication to unlock
  • 80 Plasteel, 60 Steel, 6 Component, 5 Uranium to build

Feedback Welcome

Let us know if there are bugs, balance issues, or features you'd like to see!

Change Log

2020/02/29, 1.7.0: Release 1.1 support!

  • Thanks to pardeike's gist on GH!

2018/10/19, 1.6.0: Release 1.0 support!


2018/10/19, 1.5.1: Requires work to build!

  • Final planned B19 release; sets reasonable work requirements for all generator types (see above!)

2018/09/07, 1.5.0: B19 support!

  • So many broken defs! Thanks for your support and patience!

2018/03/21, 1.4.1: Mod showcase video link, tuning

  • Thanks to Fistandantillus7 for the research balancing!
  • Lowered uranium build costs
  • Documentation FINALLY shored up to be accurate ashamed lemur
  • Reversed this change log

2018/03/21, 1.4.0: B18 support, HugsLib added for configurable settings

  • Special thanks to Herbiems89 for these updates!

2018/03/20, 1.4: B18 Support and Settings

  • Adds support for B18
  • Low and High Power Thresholds can now be configured via ingame Mod Settings Menu

2017/08/01, 1.3.1: Generators work without batteries!

  • Also, TL;DR documentation

2017/07/30, 1.3: Updated size/graphics and tuning

  • Thanks to Xsile for new graphics and adjustments!

2017/07/14, 1.2.2: A17 support

  • Thanks to ProximityMicrowave for beating me to the punch!

2017/04/08, 1.2.1: Behavior additions

  • Generators can now be minified, i.e. installed/uninstalled
  • Since they generate some amount of heat, the heater hinting shows when placing generators
  • Documentation flub on 1.2

Roadmap

  • Animations!
  • Size and orientation changes, TBD
  • Other options?

License

Please feel free to pull this apart and make any derivative work you like as long as it's not a straight copy to claim this work as your own. Attribution is not required but is always appreciated.

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A Rimworld mod providing backup generators that only kick on when needed.

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