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This PR adds support for editing reflected
Map
values. Specifically:Map
values in-placeIt should be noted the 'add element' draft implementation is pretty inefficient. It uses egui's
IdTypeMap
which internally clones the element, and also clones the element itself to move the value out of state for use. If we have a better way to store this (on theInspectorUi
struct? in the Bevy world?) that would be an improvement.