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this commit functionally does nothing
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poco0317 committed Dec 13, 2022
1 parent ab0acb9 commit 4d3afa8
Showing 1 changed file with 61 additions and 66 deletions.
127 changes: 61 additions & 66 deletions Themes/Til Death/BGAnimations/ScreenGameplay overlay/titlesplash.lua
Original file line number Diff line number Diff line change
Expand Up @@ -4,9 +4,8 @@ local translated_info = {
InvalidMods = THEME:GetString("ScreenGameplay", "InvalidMods")
}

local t =
Def.ActorFrame {
-- splashy thing when you first start a song
-- splashy thing when you first start a song
local t = Def.ActorFrame {
Name = "Splashy",
DootCommand = function(self)
self:RemoveAllChildren()
Expand All @@ -22,71 +21,67 @@ local t =
self:smooth(0.5):diffusealpha(0.7):sleep(1):smooth(0.3):smooth(0.4):diffusealpha(0)
end
},
LoadFont("Common Large") ..
{
Name = "DestroyMe2",
InitCommand = function(self)
self:xy(SCREEN_CENTER_X, SCREEN_CENTER_Y - 50):zoom(0.5):diffusealpha(0):maxwidth(400 / 0.45)
end,
BeginCommand = function(self)
self:settext(GAMESTATE:GetCurrentSong():GetDisplayMainTitle())
end,
OnCommand = function(self)
self:smooth(0.5):diffusealpha(1):sleep(1):smooth(0.3):smooth(0.4):diffusealpha(0)
end
},
LoadFont("Common Normal") ..
{
Name = "DestroyMe3",
InitCommand = function(self)
self:xy(SCREEN_CENTER_X, SCREEN_CENTER_Y - 35):zoom(0.45):diffusealpha(0):maxwidth(400 / 0.45)
end,
BeginCommand = function(self)
self:settext(GAMESTATE:GetCurrentSong():GetDisplaySubTitle())
end,
OnCommand = function(self)
self:smooth(0.5):diffusealpha(1):sleep(1):smooth(0.3):smooth(0.4):diffusealpha(0)
end
},
LoadFont("Common Normal") ..
{
Name = "DestroyMe4",
InitCommand = function(self)
self:xy(SCREEN_CENTER_X, SCREEN_CENTER_Y - 25):zoom(0.45):diffusealpha(0)
end,
BeginCommand = function(self)
self:settext(GAMESTATE:GetCurrentSong():GetDisplayArtist())
end,
OnCommand = function(self)
local time = 0.4
if #mods > 0 then
time = 2
end
self:smooth(0.5):diffusealpha(1):sleep(1):smooth(0.3):smooth(0.4):diffusealpha(0):sleep(time):queuecommand("Doot")
end,
DootCommand = function(self)
self:GetParent():queuecommand("Doot")
LoadFont("Common Large") .. {
Name = "DestroyMe2",
InitCommand = function(self)
self:xy(SCREEN_CENTER_X, SCREEN_CENTER_Y - 50):zoom(0.5):diffusealpha(0):maxwidth(400 / 0.45)
end,
BeginCommand = function(self)
self:settext(GAMESTATE:GetCurrentSong():GetDisplayMainTitle())
end,
OnCommand = function(self)
self:smooth(0.5):diffusealpha(1):sleep(1):smooth(0.3):smooth(0.4):diffusealpha(0)
end
},
LoadFont("Common Normal") .. {
Name = "DestroyMe3",
InitCommand = function(self)
self:xy(SCREEN_CENTER_X, SCREEN_CENTER_Y - 35):zoom(0.45):diffusealpha(0):maxwidth(400 / 0.45)
end,
BeginCommand = function(self)
self:settext(GAMESTATE:GetCurrentSong():GetDisplaySubTitle())
end,
OnCommand = function(self)
self:smooth(0.5):diffusealpha(1):sleep(1):smooth(0.3):smooth(0.4):diffusealpha(0)
end
},
LoadFont("Common Normal") .. {
Name = "DestroyMe4",
InitCommand = function(self)
self:xy(SCREEN_CENTER_X, SCREEN_CENTER_Y - 25):zoom(0.45):diffusealpha(0)
end,
BeginCommand = function(self)
self:settext(GAMESTATE:GetCurrentSong():GetDisplayArtist())
end,
OnCommand = function(self)
local time = 0.4
if #mods > 0 then
time = 2
end
},
LoadFont("Common Normal") ..
{
Name = "DestroyMe5",
InitCommand = function(self)
self:xy(SCREEN_CENTER_X, SCREEN_CENTER_Y - 10):zoom(0.7):diffusealpha(0):valign(0)
end,
BeginCommand = function(self)
mods = GAMESTATE:GetPlayerState():GetCurrentPlayerOptions():GetInvalidatingMods()
local translated = {}
if #mods > 0 then
for _,mod in ipairs(mods) do
table.insert(translated, THEME:HasString("OptionNames", mod) and THEME:GetString("OptionNames", mod) or mod)
end
self:settextf("%s\n%s", translated_info["InvalidMods"], table.concat(translated, "\n"))
self:smooth(0.5):diffusealpha(1):sleep(1):smooth(0.3):smooth(0.4):diffusealpha(0):sleep(time):queuecommand("Doot")
end,
DootCommand = function(self)
self:GetParent():queuecommand("Doot")
end
},
LoadFont("Common Normal") .. {
Name = "DestroyMe5",
InitCommand = function(self)
self:xy(SCREEN_CENTER_X, SCREEN_CENTER_Y - 10):zoom(0.7):diffusealpha(0):valign(0)
end,
BeginCommand = function(self)
mods = GAMESTATE:GetPlayerState():GetCurrentPlayerOptions():GetInvalidatingMods()
local translated = {}
if #mods > 0 then
for _,mod in ipairs(mods) do
table.insert(translated, THEME:HasString("OptionNames", mod) and THEME:GetString("OptionNames", mod) or mod)
end
end,
OnCommand = function(self)
self:smooth(0.5):diffusealpha(1):sleep(1):smooth(0.3):smooth(0.4):smooth(2):diffusealpha(0)
self:settextf("%s\n%s", translated_info["InvalidMods"], table.concat(translated, "\n"))
end
}
end,
OnCommand = function(self)
self:smooth(0.5):diffusealpha(1):sleep(1):smooth(0.3):smooth(0.4):smooth(2):diffusealpha(0)
end
}
}
return t

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