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Uncomment out updating dancing characters, it makes no performance di…
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…fference.
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xwidghet committed Oct 17, 2016
1 parent 956b81c commit fa2870d
Showing 1 changed file with 0 additions and 5 deletions.
5 changes: 0 additions & 5 deletions src/ScreenGameplay.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1882,10 +1882,6 @@ void ScreenGameplay::Update( float fDeltaTime )
this->PostScreenMessage( SM_NotesEnded, 0 );
}

/* Soo the game tries to update these even if there aren't any and even if they're turned off by default
I don't think so. - Mina*/

/* don't update 2d dancing characters
FOREACH_EnabledPlayerNumberInfo( m_vPlayerInfo, pi )
{
DancingCharacters *pCharacter = NULL;
Expand Down Expand Up @@ -1918,7 +1914,6 @@ void ScreenGameplay::Update( float fDeltaTime )
pCharacter->Change2DAnimState( pi->m_pn, state );
}
}
*/

// Check for enemy death in enemy battle
static float fLastSeenEnemyHealth = 1;
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