Releases: jarikomppa/soloud
Releases · jarikomppa/soloud
SoLoud 20200207
- Oops, it's over a year already, let's do a refresh
- Hilights:
- Python 3 migration
- Updated dr_ and stb_ libraries
- Changing volume while paused should now work
- Filters can now be queried for live parameters and ranges
- Set FPU flags in audio threads to ignore denorms, performance gain (can be disabled at runtime)
- New feature: ability to move live sounds from one bus to another (annexSound)
- New backend: JACK
- New backend: Nosound
- New backend: MiniAudio
- New demo: annex
- New demo: Filter Folio for playing with filters
- New audio source: Noise
- New filter: FreeVerb
- New namespace: Misc, including pseudorandom generator and waveform generator
- Monotone now has new waveforms
- Rewritten robotize filter
- Internal calls in Soloud class renamed to _internal to avoid confusion
- sdl headers now loaded as "sdl.h" instead of "sdl/sdl.h"
- Removed portmidi, using rtmidi instead (piano example)
- Added const in several places due to peer pressure
- WinMM backend no longer leaks resources if init fails
- Several queue fixes
- WASAPI backend fixes
- deprecated usleep -> nanosleep
- A lot of cppcheck, lgtm, pvs-studio and other static code analysis fixes
- A pile of smaller bug fixes and inevitably new bugs.
Downloads on http://soloud-audio.com
SoLoud 2018119
- First release after 2 year burnout hiatus
- Hilights:
- FLAC, MP3 and various wav file formats through dr_flac, dr_mp3 and dr_wav
- Split SDL and SDL2 dll backends due to SDL2 doing stupid things unless told not to
- Removed modplug, added libmodplug dll interface
- Loop point support for all audio sources
- Wav files can now load from raw data
- Multi-speaker support
- Queues
- Many new small examples
- Piano demo now has padsynth
- Sanity test: over 200 tests to check if changes break playback
- Asserts
- playBackground helper interface to play audio without panning
- countAudioSource call to see how many instances of an audio source are playing
- PS Vita homebrew platform support
- Wave shaper, robotize filters
- Added more options to speech synth playback
- Removed many dynamic allocations
- Switched FFT implementations (again)
- Countless bug fixes and tweaks
Downloads on http://soloud-audio.com
SoLoud VLF release
- SoLoud "VLF" release
- Hilights:
- Virtual voices - play 1000 voices, SoLoud will figure out which ones you hear
- Major documentation update
- yEd graphs
- New web layout
- Many tweaks to PDF layout
- PDF doc is now 141 pages (ULF release had 94)
- Single-file HTML now contains images
- New backend: ALSA for Linux
- New filter: bassboost
- New backend: Null driver
- No audio device, call mix() to pull samples.
- New demo: virtualvoices
- New demo: null driver
- New demo: enumerate
- Added functions to query information on currently active back-end
- Added get/setLooping for live sounds
- Added default volume for audio sources
- Added custom 3d attenuator interface
- Added LEFT_HANDED_3D flag for left-handed 3d coordinate processing
- Added setInaudibleBehavior
- Split demo common code to a separate static lib
- Upped filter count to 8
- Some x64 fixes
- "nondyn" naming removed, calling static libs static now
- Removed modf in monotone because Linux clib didn't like it
- Cleanup fix - call stop() from all audio source virtual dtors
- Memory file bugfixes
- Wav file loading was broken after move to File interface, fixed
- Some div by zeros fixed in Sfxr
- 3d processing done largely outside audio mutex
- Plus side - 3d stuff is way more performant
- Minus side - 3d stuff isn't thread safe
- And a bunch of smaller bug fixes and tweaks
File interfaces, FFT work and TED/SID support
Hilights:
More demos moved to new framework, features added
Switched FFT implementations
'FFTFilter' is now base class for STFT filters
Generalized file i/o through File class
New interface to query info from live audio streams
Commodore plus/4 TED and Commodore 64 SID song support
As always, documentation updates and little bug fixes here and there.
Refresher release
- Not a milestone release, just a refresher
- Hilights:
- Moved from premake4 to premake fork GENie for build file generation
- SDL2 static linking support
- MONOTONE tracker replayer
- New demo: monotone
- New filter: DC removal
- New demo framework based on ImGui, simplifies demo code and makes demos prettier
- More foreign interfaces
- D
- GameMaker:Studio
- Updated versions of libmodplug and stb_vorbis
- Documentation updates and little bug fixes here and there.
SoLoud "ULF" Milestone Release
- Hilights:
- 3d (positional) audio interfaces
- Including positions, doppler, etc
- New demo: 3dtest, a simple test of the positional audio
- More foreign interfaces
- BlitzMax
- Ruby
- RPG Maker
- c# (c sharp)
- Lots more documentation and little bug fixes here and there.
- 3d (positional) audio interfaces
SoLoud "SLF" Milestone Release
- Hilights:
- New demo: "space", demonstrating visualization data from different parts of the pipeline
- New demo: "pew pew", demonstrating difference between play() and playClocked()
- New filter: flanger
- New way to play sounds: playClocked() for rapidly-launched sounds, to make it so all sounds don't start from the beginning of a sound buffer
- Loop count query added
- Voice groups to command several voices in one atomic operation
- A lot of variable type changes:
- Defined error codes, and several functions return error codes now.
- Time variable type changed from float to double
- Typedefs for handles, time, result codes
- Plenty of "int" -> "unsigned int" changes, some ints changed to bools
- A lot of work on code generation and wrappers:
- Codegen now also outputs soloud_codegen.py with all data needed to generate wrappers
- Python wrapper generator
- Python API
- Other changes that affect your code:
- stopSound() renamed to stopAudioSource(). Audio sources also got a new stop() function that stops all instances.
- Echo filter now has an optional low pass filter to make more "natural" echoes
- Default post-clip scaler upped from 0.5 to 0.95
- New songs for multimusic, changed multimusic to use voice groups
- Regarding builds:
- Redesigned the mechanism by which different backends are included in the build, controlled mainly through premake
- Many new premake options
- "nondyn" SDL build added which links to SDL directly, for special needs such as emscripten
- sdl2 dll may work now (mutex functions were renamed from SDL to SDL2, audio API should be almost the same)
- And, under the hood:
- Side project - resamplerlab - to make writing new resamplers easier, with some experimental resamplers
- Some work towards osx, linux compatibility
- FFT code moved to its own source so it can be more easily replaced in the future
- Changed mixer fixed point from 16.16 to 12.20
- Various small fixes, as usual.
SoLoud TLF milestone release
Core functionality is now pretty decent, even if multi-speaker or 3d positional audio is still missing.
There's also a bunch of back-ends, mixer has some filtering (and interface for more).
And let's not forget filters or mixing busses.
Still plenty to do going forward, but I feel this is a pretty usable release. Assuming there's no horrible bugs hiding there somewhere.
Binaries available from http://soloud-audio.com