This project was created as easy to use Remote Procedure Call (RPC) in client-server object environment.
There are plenty of communication means and frameworks, but almost all of them requires us to communicate with server through keyhole. This library is response to my personal need to have a tool that allow me to have, at client, reflection of all obtained server objects. And use them in a way as if they were local, through network. So it's possible to:
- transfer an object from server to client,
- execute its methods,
- get and set its properties,
- subscribe to its events.
Sounds pretty easy? Under the hood it's little less, but still relatively simple.
The framework was created as part of TVPlay project, a TV play-out automation system. Therefore it does not have a big usage base. But its versatility made me to extract it to separate library, to use it in other projects as well.
Currently it works over TCP connections only (however initially was using WebSockets). It heavily relies on Newtonsoft Json and uses NLog. It was tested only on Windows .NET Framework.
To use it, it is reqired that all your persistent server classes were based on DtoBase
. I know, it's huge claim, but the class makes lot of work for us. It, for example, can notify all clients about changing its property values (using built-in INotifyPropertyChanged
interface). Such a server class should also implement its interface (i.e. used by application GUI). The same interface must be implemented on client side.
Corresponding client classes currently should be written manually, but they are generally straightforward, simple implementations, and may be generated automatically in near future. Client classes are derived from ProxyBase
.
We'll need also a server ServerHost
and client RemoteClient
classes to maintain communication. And mapping between server and client classes, in a class that implements Newtonsoft.Json.Serialization.ISerializationBinder
. That's all.
An example of usage may be found in CollaborativeEditor project.
- setting up jNet.RPC
- subscribing events
- executing methods
- getting and setting properties
You can find package on www.nuget.org an check current version.
Installation
-
Packgage Manager:
PM> Install-Package jNet.RPC -Version 0.1.7283.22640
-
via VS Package Managment window
-
.NET CLI:
> dotnet add package jNet.RPC --version 0.1.7283.22640
-
PackageReference:
<PackageReference Include="jNet.RPC" Version="0.1.7283.22640" /
> -
Paket CLI:
> paket add jNet.RPC --version 0.1.7283.22640
Start with using directive and create instance of ServerHost() declaring ListenPort at once.
using jNet.RPC.Server;
//...
var host = new ServerHost() { ListenPort = 9999 };
Initialize ServerHost() passing in parameters:
- DtoBase -> Root data model
- Principal -> Enter principal or use Default from jNet.RPC.Server.PrincipalProvider
for exapmle:
host.Initialize(Project.Models.Model.Current, jNet.RPC.Server.PrincipalProvider.Default);
Start with using directive
using jNet.RPC.Client;
Create instace of RemoteHost pointing at adress of ServerHost and it's port, it is convinient to get rootObject right away.
RemoteClient client = new RemoteClient("127.0.0.1:9999") { Binder = new ClientTypeNameBinder() };
var rootObject = client.GetRootObject<Proxy.Model>();
To recive data from server ClientTypeNameBinder class will be needed to resolve which datatype is requied.
using Newtonsoft.Json.Serialization;
using System;
namespace Project
{
class ClientTypeNameBinder : ISerializationBinder
{
public Type BindToType(string assemblyName, string typeName)
{
switch (typeName)
{
case "Project.Models.Model":
return typeof(Proxy.Model);
case "Project.Models.AnotherModel":
return typeof(Proxy.AnotherModel);
//.....
default:
return Type.GetType($"{typeName}, {assemblyName}", true);
}
}
public void BindToName(Type serializedType, out string assemblyName, out string typeName)
{
typeName = serializedType.FullName;
assemblyName = serializedType.Assembly.FullName;
}
}
}
You can recive and send notfications between Client and Server.
Subscribe exent in Proxy.Model
public event EventHandler<MessageEventArgs> MessageAdded
{
add
{
EventAdd(_messageAdded);
_messageAdded += value;
}
remove
{
_messageAdded -= value;
EventRemove(_messageAdded);
}
}
On Server add event
public event EventHandler<ModelEventArgs> ModelAdded;
and send notification on change of object/variable on Your client
public Model AddModel(int _parameter)
{
Model exampleModel = new Model();
exampleModel.PropertyOne = _parameter;
ModelAdded?.Invoke(this, new ModelEventArgs(item));
//.....
return exampleModel;
}
There is two ways od executing methods:
- Query -> for functions that return values
- Invoke -> if function is void
public IMessage AddMessage(string message)
{
return Query<Message>(parameters: new object[] { message });
}
public bool DelMessage(int messageid)
{
return Query<bool>(parameters: new object[] { messageid });
}
Set is ProxyBase method that sets and send immidiatly EventNotofication.
Attribute JsonProperty(...)
and eventuallyJsonIgnore
decide which data send and which store only locally.
public class Message : ProxyBase, IMessage
{
[JsonProperty(nameof(MessageContent))]
public string MessageContent { get; set; }
[JsonProperty(nameof(MessageId))]
public int MessageId { get; set; }
protected override void OnEventNotification(SocketMessage message)
{
//Must exist because of ProxyBase
}
}