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feat: PBR Preview Plugin #1
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- Initial plugin commit
- Created dialog for explicit channel assignment
- Added buttons to control PBR preview scene
Added PBR mode with a Preview class
- Updated material definition UI with a custom panel component
- Fixed preview update when turn channels off
- Added tonemapping select
- Fixed saving materials with projects
- Add basic styles for display settings panel
- Created Action to join metal, emissive, and roughness layers into MER map
- Split existing MER textures into PBR channels
Infer the emissive color when decoding MERs if the albedo map is defined.
- Made rendering pixelated - Added plugin info - Fixed normal map creation method reference
- Modified plugin to allow PBR preview while in Edit and Paint mode
Added event listeners in a loop and centralized functions
- Storing material channels within extended classes and properties
- Refactored to use more native Blockbench UI elements
- Unassign existing channel before assigning it to a new channel. No multi-use channels
- Updated doc blocks - Added safety checks - Added `Project.pbr_active` to replace relying on Settings.get(pbr_active) - Removed unused Actions
- Plus minified latest build
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Adds PBR material support to Blockbench
THREE.MeshStandardMaterial
compiled from the project textures and texture layers..texture_set.json
export