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Stellaris mod updated to work on recent versions of the game

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Fantastical Magiks (update)

Stellaris mod updated to work on recent versions of the game

initial version

  • Mostly all of the code has been ported to work with latest version (3.5.*)
  • Fixed a few issues that cause error.log bloat
  • Above fixes require more work since most of them are dummy fillers (based on base game)
  • Due to difference in game mechanics, some of the features will play out differently

1st PR

  • Fixed localization files (Major)
  • Manacite can now be exploited (did not show up previously)
  • Empire (random names) have been fixed
  • Mage Buildings now have magical researchers jobs
  • Other minor fixes

v3.8

  • Updated code to reflect gameplay changes
  • Fixed incompatibilities and naming conflicts
  • A few new gameplay features added
  • Incompatible with previous versions

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Stellaris mod updated to work on recent versions of the game

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