TiCons CLI Titanium Alloy
Command-line and CommonJS module version of TiCons to generate icons and splash screens (aka launch images) for Titanium & Alloy apps.
NOTE: In Titanium 5.0 the
DefaultIcon.png
was introduced. See DefaultIcon for how TiCons handles this.
As global CLI:
[sudo] npm install -g ticons
As a dependency in your projects package.json
:
{
"name": "your-project",
"dependencies": {
"ticons": "*"
}
}
TiCons can be used both as CLI and CommonJS module.
Hit ticons -h
for full usage, but thanks to Smart Defaults this will work in most cases:
-
Detects if the CWD contains a classic or Alloy project, what platforms are targeted and then generates required icons using
iphone/iTunesArtwork@2x
as input:~/myproject $ ticons icons
-
Detects if the CWD contains a classic or Alloy project, what platforms are targeted, if the app is locked to one orientation and then generates required splashes using
Default-Portrait-736h@3x.png
as input. If Android is targetted, 9-Patch images will be generated and the requiredtheme.xml
created for you if missing.~/myproject ticons splashes
-
Detects if the CWD contains a classic or Alloy project, what platforms are targeted and then generates missing asset densities
iphone/images
as input. If both iOS and Android MDPI are targetted,images
is used for both iOS and Android MDPI.~/myproject ticons assets
You can specify diferent input (ticons icons myIcon.png
) and options to override the defaults for fine-tune the results to your liking.
For the module use the full option names as properties in the first argument. Specify a callback that accepts an error and result as the second argument.
var ticons = require('ticons');
ticons.icons({
input: 'icon.png',
outputDir: 'foo',
platforms: ['ipad','android'],
classic: true
}, function (err, output) {
if (err) {
throw err;
}
console.log('generated files: ' + output.join(', '));
});
If the outputDir
(or -d
or CWD if missing) contains a project, TiCons will figure out lots of smart defaults:
- If the project is classic instead of Alloy.
- What platforms are targetted (
<deployment-targets>
). - If the app is locked to one orientation (
UISupportedInterfaceOrientations
etc.). - The SDK version used (for DefaultIcon).
In the CLI, you can add the trace
(-t
) option to see exactly what configuration is used based on your options and the smart defaults.
Since 0.21 TiCons can also generate LaunchLogo*.png
files that Titanium can use to generate storyboard launch images. Since Titanium falls back to DefaultIcon*.png
for this you only need these if you want it to be different from your app icon. Just add the --storyboard
option to have TiCons generate Launch Logos instead of regular splash images.
By default TiCons generated 9-Patch splashes for Android. You can disable this using --no-nine
(-n
) option.
Understand that TiCons will fit your input image inside the not-long-port-?
dimensions and then add 9-Patch black pixels to indicate that only the outer most line of pixels on each side should be stretched. For best results use a square image of 1600x1600 pixels that includes the minimal amount of padding, making sure that the outer most pixels are all of the same color.
Since 0.6.0 the generated images are named background.9.png
so that if you don't use a custom theme and build against Titanium 3.3.0.GA or later the splash will automatically be loaded. If you're using a custom theme, please see the docs on how to use the generated splash background. Also make sure the assets android
directory does not contain any old splashes, because else they will take precendece.
By default on all platforms and on all with --no-nine
, the input image will be first resized to cover the target dimension and then cropped to fit exactly. For best results use a 2208x2208 image that has its main artwork in the center 1100x1100 pixels. Anything outside of that box might be cropped depending on the width/height ratio of the target splashes.
Since 0.10.0 if you give --width <width>
and --height <height>
then TiCons will try not to crop that area, taken from the centre of the input image. This will let you protect the main content (logo) of the image. Depending on the size of your input image, it might not be possible to both contain this content as well as fit in the input image. In that case, it will give a warning telling you what the size of the input image needs to be and then continue to still crop as usual.
Use --no-crop
(-c
) to resize the input image to fit instead of cover the target dimension. The remaining area is then filled by repeating the outer most lines of pixels on each side, basically simulating 9-Patch, but then for all platforms. For best results, see the best practice for 9-Patch and use an image of at least 2208x2208 pixels.
You can use the locale
(-l
) option to specify a 2-letter locale. Only splashes supporting locale paths will be generated when you use this option.
By default, some errors in the Appcelerator specs related to iOS and Android splash screen dimensions are fixed. Use -no-fix
to disable this.
If you use the iTunesArtwork@2x
as input for Android and other platforms icons, you might want to round the corners a bit as only iOS does this for you. Simply pass a percentage between 0
and 50
to --radius
(-r
). Seems like 18
is about what it was for iOS6.
Since Titanium 5.0 you no longer need to provide all required iOS icon sizes. A single DefaultIcon.png
in the root of your project will do. In Titanium 5.1 support for Windows was added. You can have a platform specific DefaultIcon-ios.png
or DefautlIcon-windows.png
as well, since for iOS it needs to be 24-bit (no alpha).
TiCons will automatically generate the right icons based on the sdk-version
option. It defaults to the SDK version found in your tiapp.xml
or else the latest. If you have only iOS or Windows as the target platforms for your project/TiCons it will add the platform-specific suffix to the filename.
Pass to adaptiveicons
command the png icon 1024x1024 (https://developer.android.com/develop/ui/views/launch/icon_design_adaptive)
The assets
command is assumes the following directories:
iphone/images
for iOS Retina (@2x
) and HD Retina (@3x
).images
for iOS non-retina, Android MDPI and other platforms.android/images/res-*
for other Android densities.
Just run ticons assets
in your project root and it will use (HD) Retina images or Android xxxhdpi
or xxhdpi
images to generate the others, unless the target image is newer, a 9-patch version is found or the target dpi is higher then the input.
You can also point to a specific image or directory by adding an argument like ticons assets Resources/images/iphone
. TiCons will try to determine the input dpi based on the location.
Since 0.22 you can now set the exact input DPI with the --orig-dpi
option, the input file or folder no longer needs to be under the output and if the output path ends with Resources
or assets
, TiCons will work relative to that. This allows you to use any input and write to any output, e.g.:
ticons assets ./my-hires-images ./app/widgets/my-widget/assets --orig-dpi @3x
You can also run ticons assets
in a widget root, which will cause TiCons to read the target platforms from widget.json
instead of tiapp.xml
.
Feel free to fork and contribute towards resolving requests.
- Install node.js.
- Install grunt:
[sudo] npm install -g grunt-cli
- Clone the repo:
git clone https://github.com/fokkezb/ticons-cli.git && cd ticons-cli && npm install
- Run tests:
grunt test
Please report issues and features requests in the repo's issue tracker.
Distributed under MIT License.