A simple voxel engine written in GDScript. Heavily inspired by xen-42's iteration of a voxel engine.
- Basic texture, terrain, and chunk generation
- A free fly camera as player (similar to Minecraft's spectator mode)
- Basic debug info
- Block placing and destroying
- Chunk saving
- Wholly optimized chunk generation (frustrum culling, greedy meshing, etc.)
- Inventory system
- Noise-based terrain generation
- Additional block types
- Trees
- Enhanced debug info (WIP)
- Survival mode player
- Visible player character
- Multiplayer
- Cave generation
- Entities (neutral, hostile, and friendly)