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Using Heron When creating child entities (with sensors attached, and a visualization component like a circle from the lyon crate), the children lag behind the parent when using velocities to move the parent rigidbody which is of type When creating the same structure directly with rapier2d, the same lagging behind can't be observed, so I assume it has to do with heron directly. Is that a known issue, or is there something special that needs to be considered when using child entities with rigidbodies? |
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I think it is a problem in heron. I opened #231 |
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I think it is a problem in heron. I opened #231