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iOS 13 >> Still getting error WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL #107
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Hi Andrew, I will test tomorrow with an Iphone X. I notice in your demo that you are using non power of 2 textures (I got these warnings):
I guess it is because of the glasses texture: https://cartridges.movableink-templates.com/apps/movableink/studio-ar/ar-2d-face-tracker/4f9765f0c29e0b535738296e79ffbe2578159831/app/img/MI-Glasses.png
The warning you have notices is normal, it is when we are testing real webgl capabilities. It is handled. But there is another problem for sure, it should work on Iphone X. |
I will work on it tomorrow. |
Hi Andrew I tested on IPhone XR with Safari and IOS 13.0 beta4 (the latest) and both your demo and the boilerplate work. Did you update the helper too ? Do you have another opened app which might use the camera ? |
It seems they have some issue with WebRTC: https://bugs.webkit.org/show_bug.cgi?id=185448 |
Thanks for the reply. I updated my beta and all is working now!
It's working on WebView as well, which is huge. Not in Facebook's, but in
Twitter and Gmail's. This is great news.
I appreciate the update, Xavier!
…On Thu, Aug 1, 2019 at 3:27 PM Bourry Xavier ***@***.***> wrote:
It seems they have some issue with WebRTC:
https://bugs.webkit.org/show_bug.cgi?id=185448
Does this webapp work: https://qrsnapper.appspot.com/
(it should just display the camera video) ?
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Hi Andrew, This is a great news :). I guess Twitter and Gmail are using SFSafariViewController instead of WkWebview. And camera access was enabled for this component on IOS13 (source: https://www.imyfone.com/ios-data-erase/safari-11-1-in-ios-11-3/ ) I hope they will enable camera access for WkWebview as well. Best, |
Describe the bug
We updated our Jeeliz library on July 15th to make the apps function in Safari on iOS 13. Unfortunately, when running the apps with the version of the library that forces it to use Web GL1, we get this error:
WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL
To Reproduce
Steps to reproduce the behavior:
Expected behavior
After granting camera access, an AR experience should load.
Smartphone (please complete the following information):
Please let me know if you have any questions. Thanks!
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