You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, the length of time that any gear change made through the ACE self-interact menu takes is determined in the script and is unchangeable.
The request is to be able to pass a specified duration to the script via another param or config entry, similar to the "actionLabel=" entry.
I encountered this as an issue while adding some features to my community's uniform pack. We wanted the ability to "turn off our active ear protection (Peltors)" in the event that we were operating in high-noise environments (such as near helicopters). Our solution was to simply double up our headgear classes, with one class having "ace_hearing_lowerVolume=0" (to represent on) and the other having a higher value (to represent the active listening being turned off), and use the ACE-AX gear chang function to easily swap them out. It then became apparent that the timer is hard coded, and it does not take 2 seconds to turn off a set of Peltors.
The text was updated successfully, but these errors were encountered:
Currently, the length of time that any gear change made through the ACE self-interact menu takes is determined in the script and is unchangeable.
The request is to be able to pass a specified duration to the script via another param or config entry, similar to the "actionLabel=" entry.
I encountered this as an issue while adding some features to my community's uniform pack. We wanted the ability to "turn off our active ear protection (Peltors)" in the event that we were operating in high-noise environments (such as near helicopters). Our solution was to simply double up our headgear classes, with one class having "ace_hearing_lowerVolume=0" (to represent on) and the other having a higher value (to represent the active listening being turned off), and use the ACE-AX gear chang function to easily swap them out. It then became apparent that the timer is hard coded, and it does not take 2 seconds to turn off a set of Peltors.
The text was updated successfully, but these errors were encountered: