Go Imagick is a Go bind to ImageMagick's MagickWand C API.
We support two compatibility branches:
master (tag v2.x.x): 6.9.0-2 <= ImageMagick <= 6.9.9-35
im-7 (tag v3.x.x): 7.x <= ImageMagick <= 7.x
legacy (tag v1.x.x): 6.7.x <= ImageMagick <= 6.8.9-10
They map, respectively, through gopkg.in:
gopkg.in/gographics/imagick.v2/imagick
gopkg.in/gographics/imagick.v3/imagick
gopkg.in/gographics/imagick.v1/imagick
See examples/docker
sudo port install ImageMagick
sudo apt-get install libmagickwand-dev
Thanks @vprus
- Install msys2-x86_64
- In msys shell, do:
pacman -Syuu
pacman -S mingw-w64-x86_64-gcc
pacman -S mingw-w64-x86_64-pkg-config
pacman -S mingw-w64-x86_64-zlib
pacman -S mingw-w64-x86_64-imagemagick
- Switch to cmd.exe shell, and do:
set PATH=<msys64>\mingw64\bin;%PATH%
set PKG_CONFIG_PATH=<msys64>\mingw64\lib\pkgconfig
set MAGICK_CODER_MODULE_PATH=<msys64>\mingw64\lib\ImageMagick-7.0.6\modules-Q16HDRI\coders
go build gopkg.in/gographics/imagick.v3/imagick
The default installation path of msys2
is C:\msys64
and you must change
<msys64>
to your installation path of msys2
.
The MAGICK_CODER_MODULE_PATH
environment variable tells ImageMagick where to
find the decoders. If you still get the NoDecodeDelegateForThisImageFormat
error, then make sure the version number and folders are correct.
Check if pkg-config is able to find the right ImageMagick include and libs:
pkg-config --cflags --libs MagickWand
Then go get it:
go get gopkg.in/gographics/imagick.v2/imagick
Per the security update https://groups.google.com/forum/#!topic/golang-announce/X7N1mvntnoU you may need whitelist the -Xpreprocessor flag in your environment.
export CGO_CFLAGS_ALLOW='-Xpreprocessor'
If you want to specify CGO_CFLAGS/CGO_LDFLAGS manually at build time, such as for building statically or without pkg-config, you can use the "no_pkgconfig" build tag:
go build -tags no_pkgconfig gopkg.in/gographics/imagick.v2/imagick
The examples folder is full with usage examples ported from C ones found in here: http://www.imagemagick.org/MagickWand/
package main
import "gopkg.in/gographics/imagick.v2/imagick"
func main() {
imagick.Initialize()
defer imagick.Terminate()
mw := imagick.NewMagickWand()
...
}
As per the ImageMagick C API, Initialize()
should be called only once to set up the resources for using ImageMagick. This is typically done in your main()
or init()
for the entire application or library. Applications can defer a call to Terminate()
to tear down the ImageMagick resources.
It is an error to Initialize
and Terminate
multiple times in specific functions and leads to common problems such as crashes or missing delegates. Do not use Terminate
anywhere other than the absolute end of your need for ImageMagick within the program.
Since this is a CGO binding, and the Go GC does not manage memory allocated by the C API, it is then necessary to use the Terminate() and Destroy() methods.
Types which are created via New*
constructors (MagickWand, DrawingWand, PixelIterator, PixelWand,...), or created and returned by methods like Clone()
are managed by Go GC through the use of finalizers. They are not guaranteed to be cleaned up immediately after the object is not longer in use, but rather at some point later when GC actually executes its finalizers.
If you use struct literals, you should free resources manually:
package main
import "github.com/gographics/imagick/imagick"
func main() {
imagick.Initialize()
defer imagick.Terminate()
mw := imagick.MagickWand{...}
defer mw.Destroy()
...
}
Both methods are compatible if constructor methods used:
package main
import "github.com/gographics/imagick/imagick"
func main() {
imagick.Initialize()
defer imagick.Terminate()
mw := imagick.NewMagickWand()
defer mw.Destroy()
...
}
But you should NOT mix two ways of object creation:
package main
import "github.com/gographics/imagick/imagick"
func main() {
imagick.Initialize()
defer imagick.Terminate()
mw1 := imagick.MagickWand{...}
defer mw1.Destroy()
mw2 := imagick.NewMagickWand()
...
}
Calling Destroy()
on types that are either created via New*
or returned from other functions calls forces the cleanup of the item immediately as opposed to later after garbage collection triggers the finalizer for the object. It would be good practice to explicitely call Destroy()
to ensure C memory is freed sooner rather than later, depending on how often the GC is triggered.
Copyright (c) 2013-2016, The GoGraphics Team All rights reserved.
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