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Doomed to Repeat

Doomed to Repeat is a LÖVE-powered 2d top-down space physics game concept. In its current iteration it is a crude WIP with no objective and minimal gameplay mechanics.

What's in the box?

Doomed to Repeat currently features procedurally generated moving solar systems (one per session at the moment), gravity wells, Newtonian(ish?) physics, a ship in which to travel, minimal combat prototyping, enemy ships with random waypoints and objectives, capturable planets and a rudimentary production system on captured planets. There is no "game" yet, i.e., you cannot win (although you can be destroyed.)

What's next?

Doomed to Repeat is intended to be a ship management game. Although originally designed as a fast-paced twin-stick space shooter, future versions will feature increasingly slow gameplay with a focus on subsystem management. In as many ways as possible I hope for this game to feel like a 90s sub simulator, but in space. I also plan to implement a system whereby the user can manage subsytems through a terminal interface with pseudocode.

Want to help?

If you stumble upon this and want to help, please submit an issue or PR.

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