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Fill in the service address in the Tool to check plugin status
Fill in the UID and send the verification code
Fill in the 4-digit integer verification code received in the game into the Tool verification
Enjoy the convenience!
Console connection
When starting for the first time, a opencommand-plugin directory will be generated under the plugins directory,
open and edit config.json
Set the value of consoleToken to your connection key. It is recommended to use a long random string of at least 32
characters. (automatically generated when empty is detected)
Restart the server to take effect
Select the console identity in the client, and fill in your consoleToken to run the command as the console identity
Client request
ping to confirm whether the opencommand plugin is supported
sendCode sends a verification code to the specified player (re-send is not allowed within 1 minute), and save the
returned token
Send verify check using token and 4-digit integer verification code
If the verification is passed, you can use the token to execute the command action
Open config.json in the opencommand-plugin directory
Modify the socketPort value to an unused port
Set sockettoken multi server communication key. It is recommended to use a long random string of at least 32 characters.
Restart the server to make the configuration effective
Sub server (Game)
Open config.json in the opencommand-plugin directory
Modify the sockethost and socketport values to the address and port of the primary server
Set the same value of sockettoken and the primary server
Set the socketDisplayName value to your server name (See below for usage Jump)
Restart the server to make the configuration effective
config.json
{// console connection token (automatically generated when empty is detected)"consoleToken": "",// Verification code expiration time (seconds)"codeExpirationTime_S": 60,// Temporary token expiration time (seconds)"tempTokenExpirationTime_S": 300,// Authorization token last used expiration time (hours)"tokenLastUseExpirationTime_H": 48,// Multi-server communication port"socketPort": 5746,// Multi-server communication key"socketToken": "",// Multi-server Dispatch server address"socketHost": "127.0.0.1",// multi-server display name"socketDisplayName": ""}