@M1 - Getting Serious (Direct Lighting)
Past due by about 5 years
0% complete
Time to get serious!
- Implement basic lights: PointLight
- Implement basic materials: MatteMaterial, DielectricMaterial
- Implement direct lighting rendering: DirectLightingIntegrator
- Implement camera depth of field: enahnce PerspectiveCamera
- Implement direct light sampling strategies: Unfiform, SampleOne
- Implement variance reduction tricks: BSDF importance s…
Time to get serious!
- Implement basic lights: PointLight
- Implement basic materials: MatteMaterial, DielectricMaterial
- Implement direct lighting rendering: DirectLightingIntegrator
- Implement camera depth of field: enahnce PerspectiveCamera
- Implement direct light sampling strategies: Unfiform, SampleOne
- Implement variance reduction tricks: BSDF importance sampling, Lights importance sampling
- Implement combination of variance reduction techniques: MIS (Multi Importance Sampling)