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@M1 - Getting Serious (Direct Lighting)

Past due by about 5 years 0% complete

Time to get serious!

  • Implement basic lights: PointLight
  • Implement basic materials: MatteMaterial, DielectricMaterial
  • Implement direct lighting rendering: DirectLightingIntegrator
  • Implement camera depth of field: enahnce PerspectiveCamera
  • Implement direct light sampling strategies: Unfiform, SampleOne
  • Implement variance reduction tricks: BSDF importance s…

Time to get serious!

  • Implement basic lights: PointLight
  • Implement basic materials: MatteMaterial, DielectricMaterial
  • Implement direct lighting rendering: DirectLightingIntegrator
  • Implement camera depth of field: enahnce PerspectiveCamera
  • Implement direct light sampling strategies: Unfiform, SampleOne
  • Implement variance reduction tricks: BSDF importance sampling, Lights importance sampling
  • Implement combination of variance reduction techniques: MIS (Multi Importance Sampling)
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