Releases: jjbali/Extended-Experienced-PD
v10.6.0
Full Changelog: v10.5.2...v10.6.0
This update respectfully adjusted (mostly buffed) several items including consumables and treasure bags, and in exchange the prices of most consumables are increased slightly to be fair.
Temporary Event:
- An equippable item was just appeared on the game, can you find it? (Clue: Armor)
Changes:
- Added new 2 enchantments
- Added ballistic greatsword
- Hero's max EXP is buffed
- Fixed Telekinetic Grab's recipe
- Most consumables' effects and their prices are adjusted
- Drops are adjusted slightly
You can also submit your own challenge and item suggestions in this links:
Extended Experienced PD - Challenge Form
Extended Experienced PD - Item Creation Form
https://drive.google.com/drive/folders/1FrfxBx7zXQBZtyx_vwPdVMs6E4G9VtR3?usp=sharing
internal version number: 553
release v10.5.2
Full Changelog: v10.5.1...v10.5.2
This update is all about quick fixes and nerfs
Changes:
- Telekinetic Grab's recipe and description has been fixed
- Potion of Levitation now gives +10% speed
- Added "Gambling Trap" room
- Boss health has been nerfed
- Fixed Experienced Boost Module's buff and it's description
- Elixir of Ultimatum has been nerfed
You can also submit your own challenge and item suggestions in this links:
Extended Experienced PD - Challenge Form
Extended Experienced PD - Item Creation Form
https://drive.google.com/drive/folders/1FrfxBx7zXQBZtyx_vwPdVMs6E4G9VtR3?usp=sharing
internal version number: 552
release v10.5.1
Full Changelog: v10.5.0...v10.5.1
Another update had shown up! This update balances the weapons, some items, nerfs and changes. As I said a weeks ago, you may expect longer update time as v10.x.x is a small major update.
- [QUICK] Fixed the max exp of the hero giving 3k+ exp
- The streak and score multi on OEQ will now start on zero.
- The multipliers being multiplied to total score is now additive.
- Modulo Questionnaire's streak and t/a is now added into the score
- New Fragment: Blue Glowing Fragment
- Added parentheses on Three Operation Questionnaire
- Telekinetic Grab changes
- Infinity and Champion feeling chance has been decreased
- Items dropped on every depth is decreased
- Necromancer and Rat spawner rooms will now only spawn in the 4th depth of the region
- Advanced mob spawn chance is decreased by 2.5% (from 5% to 2.5%)
- Next perk level is increased to 10, from 3.
- Hero's max EXP has been nerfed.
- Ballistic and Spirit bow is no longer be dismantled
- Ballistic Bow's damage has been capped to 5b~500b
- T1-T5 weapons has been balanced
- Added 3 variants on module.random()
- Super EXP buff is now changed
- Combo buff is now 3 turns longer (total of 8)
You can also submit your own challenge and item suggestions in this links:
Extended Experienced PD - Challenge Form
Extended Experienced PD - Item Creation Form
https://drive.google.com/drive/folders/1FrfxBx7zXQBZtyx_vwPdVMs6E4G9VtR3?usp=sharing
internal version number: 551
release v10.5.0
Full Changelog: v10.4.1...v10.5.0
This update includes some small changes mostly on the shops and challenges.
Changes:
- Changes to "Deferring Potions" (formerly "Lethal Potions")
- Changes to "Divisibility" mode on Optional Questionnaire
- Added a new mode on Optional Questionnaire
- Nerfed discount on OQ's Shop
- Added a gimmick on the challenge "The True Fatality" which gives you more damage when you kill more enemies
- Reduced the Overload buff on Tube of UP
- Removed the Notebook Utility on inventory, adding them on shop instead
- Dismantled Equippable items now gives a small amount of OQ's points
- Interchanged the values of Bigger and Quality bags
- Rebalanced Shop
- New Questionnaire Added: Modulo
- Removed Arcane Catalysts from general shop
You can also submit your own challenge and item suggestions in this links:
Extended Experienced PD - Challenge Form
Extended Experienced PD - Item Creation Form
https://drive.google.com/drive/folders/1FrfxBx7zXQBZtyx_vwPdVMs6E4G9VtR3?usp=sharing
internal version number: 550
release v10.4.1
Full Changelog: v10.4.0...v10.4.1
This small update just fixed "something" and added a gimmick to get points to the newly added questionnaire.
You can also submit your own challenge and item suggestions in this links:
Extended Experienced PD - Challenge Form
Extended Experienced PD - Item Creation Form
https://drive.google.com/drive/folders/1FrfxBx7zXQBZtyx_vwPdVMs6E4G9VtR3?usp=sharing
internal version number: 549
release v10.4.0
Full Changelog: v10.3.1...v10.4.0
This update includes a new questionnaire that doesn't have a penalty instead collecting them for a rewards. This update also includes some buffs and nerfs.
Changes:
- golds in all of the arenas are now automatically collected
- reward boost's price is reduced but buffed it's effects
- ~5% more gold
- reset damage is now 100% more effective
- nerfed falling economy challenge
- some of the modules' prices are increased and some are decreased
- chance of getting cheese from rat king is now higher by ~3%
- changed lottery item mechanics
- added a new questionnaire
You can also submit your own challenge and item suggestions in this links:
Extended Experienced PD - Challenge Form
Extended Experienced PD - Item Creation Form
https://drive.google.com/drive/folders/1FrfxBx7zXQBZtyx_vwPdVMs6E4G9VtR3?usp=sharing
internal version number: 548
release v10.3.1
Full Changelog: v10.3.0...v10.3.1
This update has a small additions into modifiers and some nerfs. This major version v10.x.x, I have some quite difficulties to make a new content to add in this game so expect to get a small and frequent updates about this game.
Changes:
- Modifiers added: Few Items, Prelude, Fatality, Forgotten Gold
- Nerfed binary questionnaire
- Ballistic bow has been nerfed
You can also submit your own challenge and item suggestions in this links:
Extended Experienced PD - Challenge Form
Extended Experienced PD - Item Creation Form
https://drive.google.com/drive/folders/1FrfxBx7zXQBZtyx_vwPdVMs6E4G9VtR3?usp=sharing
internal version number: 547
release v10.3.0
Full Changelog: v10.2.5...v10.3.0
This update focuses on nerfing bosses and fixing some problems including visuals on indicators.
Changes:
- added a cap into the indicators to prevent overlap
- level indicator is now visible if the item is identified
- black mimic has greater damage and can instakill hero at rare chance
- yog dzewa has greater damage and probably instakills hero
- dwarf king has now a greater damage and shorter cooldown
- dm300 has now a greater damage and a short ability cooldown
- tengu has now a greater damage
- goo has now a bigger rooms and a greater damage.
- fixed telekinetic grab returns an infinite loop when your inventory is full and grabbing items
- indicators are now hidden if the item is thrown or dropped suddenly on chasms
You can also submit your own challenge and item suggestions in this links:
Extended Experienced PD - Challenge Form
Extended Experienced PD - Item Creation Form
https://drive.google.com/drive/folders/1FrfxBx7zXQBZtyx_vwPdVMs6E4G9VtR3?usp=sharing
internal version number: 546
release v10.2.5
Full Changelog: v10.2.4...v10.2.5
This update is just a small additions and buffs prior to ballistic weapon category and new OP talent at tier 3, and an sub-icon indicators with the help of @AlphaDraxonis
You can also submit your own challenge and item suggestions in this links:
Extended Experienced PD - Challenge Form
Extended Experienced PD - Item Creation Form
https://drive.google.com/drive/folders/1FrfxBx7zXQBZtyx_vwPdVMs6E4G9VtR3?usp=sharing
internal version number: 545
release v10.2.4
Full Changelog: v10.2.3...v10.2.4
This update only focused to fixes, nerfs and also buffs.
Changes:
- adjusted osmiridium shield duration by ~46%
- buffed broken enderium blade's price
- changed to remains item
- fixed misplaced ballistic quarterstaff's sprite
- vampiric heals for 2x instead of 0.5x now, and triggers at twice as higher health (ExpPD)
- fixed current HP of mobs being capped at 32-bit after loading into level (ExpPD)
- significantly increased scaling of equipment with cycles (ExpPD)
- tweaked health bars to use 64-bit numbers (ExpPD)
- increased ideal bag's chance from "35%" to "61%" (ExpPD)
- fixed crash with telekinetic grab (ExpPD)
- oofthieves now spawns with 8 percent chance
- boss changes
https://drive.google.com/drive/folders/1FrfxBx7zXQBZtyx_vwPdVMs6E4G9VtR3?usp=sharing
internal version number: 544