An automatic generator for medieval scenes and games
https://github.com/jmespadero/cityGen
Medieval CityGen is a set of tools to automatically generate random 2D maps of medieval cities, which are then converted into 3D scenes and videogames.
The scripts are mainly written in python3, models are generated with blender3D and games are playable using blenderplayer.
Medieval CityGen development started in 2014 as the CS grade final project of Juan Ramos under the supervision of Jose M. Espadero. Its work is currently being continued by Sergio Fernandez.
Most of the artwork has been done by external artists that have released their work under open licenses. Please refer to the Readme.txt file bundled inside of each .blend file to get detailed info about their authors and licenses applyed to their work. If you feel that you are owner of any artwork used here, send me a message to be acknowledged or ask to remove your work.
Special thanks to Daniel Andersson, Dennis Haupt and Kless for their 3D artworks.
You just need to have blender3D installed in your computer. If you plain to tweak the procedure to build the 2D map, then it is recommended to have the matplotlib package installed to generate svg images with the step-by-step construction of the 2D map. Matplotlib is not included into the python interpreter bundled with blender, so it is recommendable install your own python interpreter.
Just clone or download a copy of this repository:
git clone https://github.com/jmespadero/cityGen.git
cd cityGen
If you are really anxious to test it, just try the files in the demos directory, but keep in mind that they do not represent current status of the project .
cd demos
blenderplayer demo1game.blend
To create a new 2D map and 3D model from scratch, execute the command:
blender --background --python cityGen2D.py --python cityGen3D.py
As alternative, you can run the 2D script and 3D script separated, so you can change the configuration file and create several 3D models from the same 2 map.
python3 cityGen2D.py
blender --background --python cityGen3D.py
You can use some parameter to control values as city size and initial random seed (so you create the same 2D map several times)
- python3 cityGen2D.py --randomSeed 10
- python3 cityGen2D.py -s 30 --randomSeed 47932
Just open the cityGame.blend file with blender or blenderplayer programs.
This project is build as a mash-up of many works (3D artwork, music and even code) previously published under a range of open licenses. We will honor each of these licenses for each contribution. Please see the Readme.txt file inside of each .blend file to get details about the real author, source URL and license applied to its work.
The python code written for this project is published under Creative Commons BY-NC-SA 3.0 license.