Morf.js is a Javascript work-around for hardware accelerated CSS3 transitions with custom easing functions. Ever wanted to produce CSS transitions with more compelling effects than just linear
, ease
, ease-out
, ease-in
or cubic-bezier
? Well now you can!
Morf requires the following:
- A WebKit browser capable of CSS Animations (Morf uses
@keyframes
animations under the hood) - Shifty.js (>= 0.1.3) - Morf can be downloaded with or without Shifty pre-bundled.
Note: As of Morf.js v0.1.5, Shifty.js has been replaced by Mifty.js in the pre-bundled build. Mifty.js is a special build of Shifty optimised for use with Morf.js, which allows us to reduce the Morf filesize.
Although other browser vendors have started to add CSS Animations (e.g. Firefox 5) they do not yet have an alternative implementation for the WebKitCSSMatrix
object which is used to calculate the interpolated matrix values.
Using it is simple but does require that you trigger the transition from Javascript. To transition an element to a new state you would do the following:
// Get a reference to the element
var elem = document.getElementById('elem');
var trans = Morf.transition(elem, {
// New CSS state
'-webkit-transform': 'translate3d(300px, 0, 0) rotate(90deg)',
'background-color': '#FF0000'
}, {
duration: '1500ms',
timingFunction: 'bounce',
callback: function (elem) {
// You can optionally add a callback option for when the animation completes.
}
});
Thats it! Your element will then transition right 300px, rotate 90deg & change colour to red using the bounce
easing function. If you would like to invoke a function when the animation completes, you can do so with the callback
option or listen for the webkitTransitionEnd
event.
Here is a list of parameters you can pass into the options object:
-
duration
(string) requiredThe length of time the transition is to take. e.g.
1000ms
or2s
. -
timingFunction
(string) requiredThe name of the timing function to use. See Available easing functions for more details.
-
callback
(function)A function to execute once the transition has completed. The element that the transition was applied to is passed back as an argument to the callback function.
-
increment
(float) default:0.01
The frequency at which to produce CSS animation keyframes. The default 0.01 produces keyframes at 1% intervals, increasing this value may result in uneven animations.
-
debug
(boolean) default:false
If set to true then Morf.js will
console.log
the generated CSS. -
optimise
(boolean) default:true
The
WebKitCSSMatrix
'stoString()
function will output numbers with 5 decimal places, that is you may end up with many0.00000
references in your outputted CSS. By default Morf will optimise this string. If you wish to get the originally generated string you can by passing infalse
. -
decimalPlaces
(int) default:5
This is the number of decimal places the optimised CSS string will be rounded to. If
optimise
isfalse
then this parameter has no effect.
##Using morf.js as a CSS3 Animation Generator
You may also just want to use Morf as a CSS animation generator, in which case you can get the generated keyframes in CSS format using the .css
property. So, continuing the above example:
console.log(trans.css);
You can then paste the @keyframes
code straight into your stylesheet and use it as normal, without the need for Javascript.
##Available easing functions
All of Robert Penner's easing functions are available (via Shifty.js)
easeInQuad
easeOutQuad
easeInOutQuad
easeInCubic
easeOutCubic
easeInOutCubic
easeInQuart
easeOutQuart
easeInOutQuart
easeInQuint
easeOutQuint
easeInOutQuint
easeInSine
easeOutSine
easeInOutSine
easeInExpo
easeOutExpo
easeInOutExpo
easeInCirc
easeOutCirc
easeInOutCirc
easeOutBounce
easeInBack
easeOutBack
easeInOutBack
elastic
swingFromTo
swingFrom
swingTo
bounce
bouncePast
easeFromTo
easeFrom
easeTo
There are also a couple of handpicked formulas from Thomas Fuch's Scripty2:
spring
sinusoidal
##How can I add my own?
Adding your own is easy, an easing function has the following prototype:
// pos is the percentage of the way through the transition (0.0-1.0)
function(pos) {
var newPos = someMaths(pos)
return newPos;
};
Once you've written your function, you just need to load it into Shifty's available formulas. Here's how I the Scripty2 functions are added:
(function(){
var scripty2 = {
spring: function(pos) {
return 1 - (Math.cos(pos * 4.5 * Math.PI) * Math.exp(-pos * 6));
},
sinusoidal: function(pos) {
return (-Math.cos(pos*Math.PI)/2) + 0.5;
}
};
// Load the Scripty2 functions
for(var t in scripty2)
Tweenable.prototype.formula[t] = scripty2[t];
})();
So you know how to use it but you want to know how it works? Well, what Morf actually does is create a CSS3 animation on the fly for the requested transition. In other words at the time that Morf.transition
is called, all the necessary keyframes are generated to give the impression that a transition has taken place.
Even though this is actually a CSS Animation, Morf does its best to masquerade as a transition, even throwing a webkitTransitionEnd
event when its finished.
To work out all the interpolated CSS states, Morf uses the fantastic Shifty.js along with some custom code to handle matrix transformations. Shifty is responsible for working out all regular CSS tween values. e.g. width
, height
, background-color
.
In order to tween the 3D matrix, I had to add some custom functions to the WebKitCSSMatrix
object. The process of accurately tweening between two matrix states requires that the matrixes themselves be first decomposed into their composite parts (translate, rotate, scale etc). Once these composite parts are known, its a matter of tweening between each part of each state and then rebuilding the composite matrix.
The bulk of this calculation is done using the custom WebKitCSSMatrix.decompose()
function. This function is a Javascript implementation of pseudo code provided by the W3C. Its likely that this is pretty close to how WebKit produces tween values internally but in Javascript rather than native code, so not quite as quick.
In order to get the decompose()
function working I also had to supplement the WebKitCSSMatrix
object with some other helpful matrix functions and add a basic Vector4
implementation. This may be of use to others so feel free to repurpose the code for your own projects.
Note: The decompose()
function is fairly expensive so its only called once for the start and end state of each transition.
- webOS Enyo Port - Morf.js ported for use with the Enyo framework for webOS devices such as the HP Touchpad.
Contribution is welcomed but to make it easier to accept a pull request here are some guidelines:
-
Please make all changes into the source files found under
js/src
. You can then use the build tool (PHP script found at./build/build
) to create the concatenated and minified files. -
Please camelCase your variables.
A big thanks to Jeremy Kahn for his excellent Shifty.js micro-library & for modifying it to make it compatible with Morf!
Morf is Copyright © 2011 Joe Lambert and is licensed under the terms of the MIT License.