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1.6.7.0 (#34)
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* 1.6.5.0

* 1.6.6.0

* 1.6.7.0
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johnb432 authored Apr 27, 2024
1 parent bdbbb31 commit f11fa16
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5 changes: 5 additions & 0 deletions CHANGELOG.md
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# Changelog for Zeus Additions 27.4.2024

1.6.7.0
- Fixed bug where vehicle inventory and appearance couldn't be edited via the context menu.

# Changelog for Zeus Additions 13.4.2024

1.6.6.0
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2 changes: 1 addition & 1 deletion addons/main/CfgContext.hpp
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Expand Up @@ -19,7 +19,7 @@ class zen_context_menu_actions {

#if __has_include("\z\ace\addons\medical_gui\script_component.hpp")
class GVAR(openMedicalMenuContextMenu) {
condition = QUOTE(_hoveredEntity isEqualType objNull && {_hoveredEntity = ([ARR_2(_hoveredEntity,effectiveCommander _hoveredEntity)] select (alive _hoveredEntity)); _hoveredEntity isKindOf 'CAManBase'} && {[ARR_2(objNull,_hoveredEntity)] call ace_medical_gui_fnc_canOpenMenu});
condition = QUOTE(_hoveredEntity isEqualType objNull && {private _object = ([ARR_2(_hoveredEntity,effectiveCommander _hoveredEntity)] select (alive _hoveredEntity)); _object isKindOf 'CAManBase' && {[ARR_2(objNull,_object)] call ace_medical_gui_fnc_canOpenMenu}});
displayName = CSTRING_ACE(medical_GUI,openMedicalMenu);
icon = ICON_MEDICAL;
priority = 50;
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2 changes: 1 addition & 1 deletion addons/main/script_version.hpp
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#define MAJOR 1
#define MINOR 6
#define PATCHLVL 6
#define PATCHLVL 7
#define BUILD 0

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