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Intro

PhoenixClient is ready for use with Phoenix Framework v1.0.0. The PhoenixClient enables communication with a phoenix framework web project through the use of channels over websocket.

Learn more about the Phoenix Framework at http://www.phoenixframework.org/

Example Usage

#ifndef Network_H
#define Network_H

#include "PhxSocket.h"
#include <memory>

class PhxChannel;

class Network : public std::enable_shared_from_this<PhxSocketDelegate>,
                public PhxSocketDelegate {
private:
    // PhxSocketDelegate
    void phxSocketDidOpen();
    void phxSocketDidClose(const std::string& event);
    void phxSocketDidReceiveError(const std::string& error);
    // PhxSocketDelegate

    /*!< This is the main entry point of communication over Phoenix Channels. */
    std::shared_ptr<PhxChannel> channel;

public:
    /**
      *  \brief Trigger start of Network connection.
      *
      *  Detailed description
      *
      *  \param param
      *  \return return type
      */
    void start();
};

#endif // Network_H
#include "Network.h"
#include "PhxChannel.h"
#include "PhxPush.h"
#include "PhxSocket.h"
#include "easylogging++.h"
#include <iostream>

void Network::start() {
    std::shared_ptr<PhxSocket::PhxSocket> socket
        = std::make_shared<PhxSocket::PhxSocket>(
            "ws://localhost:4000/socket/websocket", 1);
    socket->setDelegate(this->shared_from_this());

    this->channel = std::make_shared<PhxChannel::PhxChannel>(
        socket, "room:1", std::map<std::string, std::string>());
    this->channel->bootstrap();

    // Instantiate the PhxChannel first before connecting on the socket.
    // This is because the connection can happen before the channel
    // is done instantiating.
    socket->connect();
}

void Network::phxSocketDidOpen() {
    LOG(INFO) << "phxSocketDidOpen";
    this->channel->join()
        ->onReceive("ok",
            [](nlohmann::json json) {
                LOG(INFO) << "Received OK on join:" << json.dump() << std::endl;
            })
        ->onReceive("error", [](nlohmann::json error) {
            LOG(INFO) << "Error joining: " << error << std::endl;
        });
}

void Network::phxSocketDidClose(const std::string& event) {
    LOG(INFO) << "phxSocketDidClose" << std::endl;
}

void Network::phxSocketDidReceiveError(const std::string& error) {
    LOG(INFO) << "phxSocketDidReceiveError" << std::endl;
}

Requirements

Json Library

https://github.com/nlohmann/json

Logging

https://github.com/muflihun/easyloggingpp

Websocket Client

https://github.com/dhbaird/easywsclient

Thread Pool

https://github.com/progschj/ThreadPool

Credit

ObjCPhoenixClient

https://github.com/livehelpnow/ObjCPhoenixClient

License

Copyright (C) 2017-2018 James N.

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

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A C++ library to communicate with Phoenix Channels

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