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Official CLI for the GetX™ framework.
// To install:
pub global activate get_cli
// (to use this add the following to system PATH: [FlutterSDKInstallDir]\bin\cache\dart-sdk\bin
flutter pub global activate get_cli
// To create a flutter project in the current directory:
// Note: By default it will take the folder's name as project name
// You can name the project with `get create project:my_project`
// If the name has spaces use `get create project:"my cool project"`
get create project
// To generate the chosen structure on an existing project:
get init
// To create a page:
// (Pages have controller, view, and binding)
// Note: you can use any name, ex: `get create page:login`
// Nota: use this option if the chosen structure was Getx_pattern
get create page:home
// To create a screen
// (Screens have controller, view, and binding)
// Note: you can use any name, ex: `get screen page:login`
// Nota: use this option if the chosen structure was CLEAN (by Arktekko)
get create screen:home
// To create a new controller in a specific folder:
// Note: you don't need to reference the folder,
// Getx will search automatically for the home folder
// and add your controller there.
get create controller:dialogcontroller on home
// To create a new view in a specific folder:
// Note: you don't need to reference the folder,
// Getx will automatically search for the home folder
// and insert your view there.
get create view:dialogview on home
// To create a new provider in a specific folder:
get create provider:user on home
// To generate a localization file:
// Note: 'assets/locales' directory with your translation files in json format
get generate locales assets/locales
// To generate a class model:
// Note: 'assets/models/user.json' path of your template file in json format
// Note: on == folder output file
// Getx will automatically search for the home folder
// and insert your class model there.
get generate model on home with assets/models/user.json
//to generate the model without the provider
get generate model on home with assets/models/user.json --skipProvider
//Note: the URL must return a json format
get generate model on home from "https://api.github.com/users/CpdnCristiano"
// To install a package in your project (dependencies):
get install camera
// To install several packages from your project:
get install http path camera
// To install a package with specific version:
get install path:1.6.4
// You can also specify several packages with version numbers
// To install a dev package in your project (dependencies_dev):
get install flutter_launcher_icons --dev
// To remove a package from your project:
get remove http
// To remove several packages from your project:
get remove http path
// To update CLI:
get update
// or `get upgrade`
// Shows the current CLI version:
get -v
// or `get -version`
// For help
get help
let's explore the existing commands in the cli
get create project
Using to generate a new project, you can choose between Flutter and get_server, after creating the default directory, it will run a get init
next command
get init
Use this command with care it will overwrite all files in the lib folder. It allows you to choose between two structures, getx_pattern and clean.
get create page:name
this command allows you to create modules, it is recommended for users who chose to use getx_pattern.
creates the view, controller and binding files, in addition to automatically adding the route.
You can create a module within another module.
get create page:name on other_module
When creating a new project now and use on
to create a page the CLI will use children pages.
get create screen:name
similar to the create page
, but suitable for those who use Clean
get create controller:dialog on your_folder
create a controller in a specific folder.
Using with option You can now create a template file, the way you prefer.
run
get create controller:auth with examples/authcontroller.dart on your_folder
or with url run
get create controller:auth with 'https://raw.githubusercontent.com/jonataslaw/get_cli/master/samples_file/controller.dart.example' on your_folder
input:
@import
class @controller extends GetxController {
final email = ''.obs;
final password = ''.obs;
void login() {
}
}
output:
import 'package:get/get.dart';
class AuthController extends GetxController {
final email = ''.obs;
final password = ''.obs;
void login() {}
}
get create view:dialog on your_folder
create a view in a specific folder
create the json language files in the assets/locales folder.
input:
pt_BR.json
{
"buttons": {
"login": "Entrar",
"sign_in": "Cadastrar-se",
"logout": "Sair",
"sign_in_fb": "Entrar com o Facebook",
"sign_in_google": "Entrar com o Google",
"sign_in_apple": "Entrar com a Apple"
}
}
en_US.json
{
"buttons": {
"login": "Login",
"sign_in": "Sign-in",
"logout": "Logout",
"sign_in_fb": "Sign-in with Facebook",
"sign_in_google": "Sign-in with Google",
"sign_in_apple": "Sign-in with Apple"
}
}
Run :
get generate locales assets/locales
output:
abstract class AppTranslation {
static Map<String, Map<String, String>> translations = {
'en_US' : Locales.en_US,
'pt_BR' : Locales.pt_BR,
};
}
abstract class LocaleKeys {
static const buttons_login = 'buttons_login';
static const buttons_sign_in = 'buttons_sign_in';
static const buttons_logout = 'buttons_logout';
static const buttons_sign_in_fb = 'buttons_sign_in_fb';
static const buttons_sign_in_google = 'buttons_sign_in_google';
static const buttons_sign_in_apple = 'buttons_sign_in_apple';
}
abstract class Locales {
static const en_US = {
'buttons_login': 'Login',
'buttons_sign_in': 'Sign-in',
'buttons_logout': 'Logout',
'buttons_sign_in_fb': 'Sign-in with Facebook',
'buttons_sign_in_google': 'Sign-in with Google',
'buttons_sign_in_apple': 'Sign-in with Apple',
};
static const pt_BR = {
'buttons_login': 'Entrar',
'buttons_sign_in': 'Cadastrar-se',
'buttons_logout': 'Sair',
'buttons_sign_in_fb': 'Entrar com o Facebook',
'buttons_sign_in_google': 'Entrar com o Google',
'buttons_sign_in_apple': 'Entrar com a Apple',
};
}
now just add the line in GetMaterialApp
GetMaterialApp(
...
translationsKeys: AppTranslation.translations,
...
)
Create the json model file in the assets/models/user.json
input:
{
"name": "",
"age": 0,
"friends": ["", ""]
}
Run :
get generate model on home with assets/models/user.json
output:
class User {
String name;
int age;
List<String> friends;
User({this.name, this.age, this.friends});
User.fromJson(Map<String, dynamic> json) {
name = json['name'];
age = json['age'];
friends = json['friends'].cast<String>();
}
Map<String, dynamic> toJson() {
final Map<String, dynamic> data = new Map<String, dynamic>();
data['name'] = this.name;
data['age'] = this.age;
data['friends'] = this.friends;
return data;
}
}
One day a user asked me, if it was possible to change what the final name of the file was, he found it more readable to use: my_controller_name.controller.dart
, instead of the default generated by the cli: my_controller_name_controller. dart
thinking about users like him we added the option for you to choose your own separator, just add this information in your pubsepc.yaml
Example:
get_cli:
separator: "."
When you create a page or screen, each module will have bindings, controllers, views sub directories.
If you prefer to have a flat file hierarchy, add the following lines to your pubspec.yaml
:
get_cli:
sub_folder: false
To help you organize your imports a new command was created: get sort
, in addition to organizing your imports the command will also format your dart file. thanks to dart_style.
When using get sort all files are renamed, with the separator.
To not rename use the --skipRename
flag.
You are one of those who prefer to use relative imports instead of project imports, use the --relative
option. get_cli will convert.
CLI now has an internationalization system.
to translate the cli into your language:
- create a new json file with your language, in the translations folder
- Copy the keys from the file, and translate the values
- send your PR.
TODO:
- Support for customModels
- Include unit tests
- Improve generated structure
- Add a backup system