You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Add implementation for nvofapi64.dll / NVIDIA Optical Flow API. This serves as a pass-through implementation for D3D12 and Vulkan backends to VK_NV_optical_flow for DLSS3 / Frame Generation. This requires VKD3D-Proton 2.14 and a Wine implementation with support for hardware scheduling (HAGS).
Add a basic implementation of NvAPI_GPU_GetMemoryInfo/NvAPI_GPU_GetMemoryInfoEx, this fixes low resolution textures in Dishonored 2 (doitsujin/dxvk#4198) and possibly other titles.
Properly detect Ampere GPU family on Mesa NVK.
Detect Maxwell Gen1 GPU family.
Remove Ghost of Tsushima spoofing work around. This is no longer needed with the introduction of nvofapi64.dll, at least on Steam Proton.
Spoof Ampere architecture for Indiana Jones and the Great Circle to prevent crashes on Ada GPUs in combination with DLSS Frame Generation.
Correctly forward LatencyMarker type into VKD3D-Proton, this might fix Reflex related issues.
Introduce DXVK_NVAPI_DISABLE_ENTRYPOINTS variable for hiding NVAPI entry points. This is meant for troubleshooting only.
Improve logging, a.o. include compiler info on initialize and derive the log file name from the library (e.g. nvapi64.dll writes log statements to nvapi64.log).