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Default advanced.yml
Jason edited this page Aug 10, 2023
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10 revisions
This file is for editing advanced things with the map. Most users should never need to edit this file.
# this is for internal use - do not change it!
config-version: 1
# global settings which apply across the entire plugin/server
settings:
# These are event listeners to trigger automatic updates on
# the map. When an event happens, the chunk it was in will
# be added to the queue to be re-rendered in the background.
# Some of these events can be rather heavy/laggy, so are
# disabled by default.
event-listeners:
# This triggers when a player breaks a block
BlockBreakEvent: true
# This triggers when a block fades, melts or disappears based on world conditions
BlockFadeEvent: true
# This triggers when a block is destroyed by fire
BlockBurnEvent: true
# This triggers when a block is destroyed by an explosion
BlockExplodeEvent: true
# This triggers when a block forms from world conditions
# (snow forming from snowfall, ice forming from cold,
# obsidian/cobblestone forming from contact with water,
# concrete forming from contact with water)
BlockFormEvent: true
# This triggers when a block moves/spreads from block to
# another (water/lava flowing, teleporting dragon eggs)
BlockFromToEvent: false
# This triggers when a growable block grows
# (wheat, sugar cane, cactus, watermelon, pumpkin, turtle egg)
BlockGrowEvent: true
# This triggers when a block physics check is called. This
# event is a high frequency event, it may be called thousands
# of times per a second on a busy server. It is advised to
# enable the event with caution.
BlockPhysicsEvent: false
# This event triggers when a piston head extends (pushes)
BlockPistonExtendEvent: false
# This event triggers when a piston head retracts (pulls)
BlockPistonRetractEvent: false
# This triggers when a player places a block
BlockPlaceEvent: true
# This triggers when a block spreads to a new block
# (mushrooms spreading, fire spreading)
BlockSpreadEvent: true
# This triggers when a chunk loads
ChunkLoadEvent: false
# This triggers when a chunk generates
ChunkPopulateEvent: true
# This triggers when a block forms from entities
# (snowman leaving snow trail, frostwalker enchant forming ice)
EntityBlockFormEvent: true
# This triggers when an entity changes a block and a more
# specific event is not available
EntityChangeBlockEvent: true
# This triggers when an entity explodes
EntityExplodeEvent: true
# This triggers when a fluid's level changes
FluidLevelChangeEvent: true
# This triggers when leaves decay naturally
LeavesDecayEvent: true
# This triggers when a player joins the server
PlayerJoinEvent: false
# This triggers when a player moves or looks around
PlayerMoveEvent: false
# This triggers when a player leaves the server
# (quit, kicked, timed out, etc)
PlayerQuitEvent: false
# This is triggered when an organic structure attempts to
# grow naturally or using bonemeal
# (sapling -> tree, mushroom -> huge mushroom)
StructureGrowEvent: true
# Triggers when a player loads a chunk by moving into range of it
PlayerChunkLoadEvent: false
# world specific settings
world-settings:
# default settings to be applied to all loaded worlds
default:
# list of blocks for iterating upwards (see config.yml)
# the scan stops at the first block found then turns around
# to scan downward for a valid block. All blocks _not_ in this
# list are skipped on the scan up.
# (this default is an example for the nether world)
iterate-up-base-blocks:
- minecraft:netherrack
- minecraft:glowstone
- minecraft:soul_sand
- minecraft:soul_soil
- minecraft:gravel
- minecraft:warped_nylium
- minecraft:crimson_nylium
- minecraft:nether_gold_ore
- minecraft:ancient_debris
- minecraft:nether_quartz_ore
- minecraft:magma_block
- minecraft:basalt
# a list of blocks which will not be drawn on the map
invisible-blocks:
- minecraft:tall_grass
- minecraft:fern
- minecraft:grass
- minecraft:large_fern
# override mojang's colors
color-overrides:
# each block has a specific color assigned to it. you can
# pick your own color here for any blocks you want to change.
# any blocks _not_ in this map will use mojang's color.
blocks:
minecraft:blue_orchid: '#2ABFFD'
minecraft:lava: '#EA5C0F'
minecraft:red_tulip: '#9B221A'
minecraft:allium: '#B878ED'
minecraft:mycelium: '#6F6265'
minecraft:lily_pad: '#208030'
minecraft:oxeye_daisy: '#D6E8E8'
minecraft:dandelion: '#FFEC4F'
minecraft:glass: '#FFFFFF'
minecraft:attached_melon_stem: '#E0C71C'
minecraft:pink_tulip: '#EBC5FD'
minecraft:terracotta: '#9E6246'
minecraft:attached_pumpkin_stem: '#E0C71C'
minecraft:orange_tulip: '#BD6A22'
minecraft:birch_leaves: '#80A755'
minecraft:peony: '#EBC5FD'
minecraft:rose_bush: '#9B221A'
minecraft:spruce_leaves: '#619961'
minecraft:lilac: '#B66BB2'
minecraft:cornflower: '#466AEB'
minecraft:azure_bluet: '#F7F7F7'
minecraft:lily_of_the_valley: '#FFFFFF'
minecraft:poppy: '#ED302C'
minecraft:white_tulip: '#D6E8E8'
minecraft:wither_rose: '#211A16'
minecraft:sunflower: '#FFEC4F'
minecraft:pink_petals: '#FFB4DB'
# biome specific color overrides
biomes:
# map of biomes and their grass colors
grass: {}
# map of biomes and their water colors
water: {}
# map of biomes and their foliage (plant) colors
foliage:
minecraft:bamboo_jungle: '#1f8907'
minecraft:jungle: '#1f8907'
minecraft:dark_forest: '#1c7b07'
minecraft:sparse_jungle: '#1f8907'
minecraft:mangrove_swamp: '#6f9623'