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🔥 Always make monsters attack player's dead corpse
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julealgon committed Oct 13, 2021
1 parent ac88eda commit e5e8dd0
Showing 1 changed file with 0 additions and 5 deletions.
5 changes: 0 additions & 5 deletions Source/monster.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1119,9 +1119,6 @@ void StartDeathFromMonster(int i, int mid)
M_FallenFear(monster.position.tile);
if (monster.MType->mtype >= MT_NACID && monster.MType->mtype <= MT_XACID)
AddMissile(monster.position.tile, { 0, 0 }, Direction::South, MIS_ACIDPUD, TARGET_PLAYERS, mid, monster._mint + 1, 0);

if (gbIsHellfire)
M_StartStand(killer, killer._mdir);
}

void StartFadein(Monster &monster, Direction md, bool backwards)
Expand Down Expand Up @@ -1371,8 +1368,6 @@ void MonsterAttackPlayer(int i, int pnum, int hit, Damage damage)
}

if (player._pHitPoints >> 6 <= 0) {
if (gbIsHellfire)
M_StartStand(monster, monster._mdir);
return;
}
StartPlrHit(pnum, dam, false);
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