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Remove broken build options #32
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I think you are just missing the bigger picture on this. None of this code will remain as is (certainly not cmake) as I make the move to C#. I was just trying to trim as much as I could to remove anything out of the way for the migration. I didn't know upfront how many lines of code each of those things would really be, and that's a secondary concern really.
Only reason I didn't remove this was because I didn't know 100% if I could. I appreciate you doing it.
I'm not quite sure what you mean here. |
Glad you like the cleanup :)
I just remember you complaining that Linux developers don't go out of there way to support Windows. So it seamed ironic that you actively removing Linux support. I don't think I'm missing the big picture, just being pessimistic. But hey, maybe this will end up as the first C# application I encounter with enough build instructions that I can actually run it outside of Windows :D |
Well currently, I'm not going out of my way to support anything in the C++ stack really 😆 I'm completely ignorant on cmake, so I just wanted to minimize noise as much as I could so that whatever remained was easier for me to parse for the conversion later.
Hopefully that should be the case. I'm looking into using the Monogame engine for the C# version (doing a few tests with it at the moment), and that is portable. C# has been portable for several years at this point so it surprises me that you've had such bad luck in finding a portable project created with it. |
I'm aware, C# proponents keeps telling me. But so fare no one I have med have actually used it or know how to set it up since they all just use Windows. I haven't looked in to it myself either, all I have concluded is that it isn't as simple as downloading Visual Code and clicking build which is what I was told by someone that never tried. |
Sad to see that support for non-Windows was broken to save 0.1% lines of code #5
Might as well remove all of it since it's none functional at this point. So much for your complaints about not supporting OSs that the developers don't use I guess.