Releases: jval1972/FPCDoom
Releases · jval1972/FPCDoom
Version 1.14.18.134
version 1.14.18.134 (20220410)
- Support for the wait keyword in ACTORDEF.
- Corrected states initialization for DEHEXTRA.
- Faster and safer thread de-allocation.
- Fixed bug in png image handling.
- Fixed bug that could rarely cause infinite loop in DEHACKED lumps.
- Recognizes multiple SUBMITNEWFRAMES commands in DEHACKED.
- Fixed potential memory corruption problem in R_MakeSpans() in 4k resolution.
- "ACTIVE SOUND" alias for "ACTION SOUND" DEHACKED field.
- "RADIUS" alias for "WIDTH" DEHACKED field.
- Use 64 characters long string for short names in PK3.
- Added "DROPPED ITEM" alias for "DROPITEM" DEHACKED field.
- Fixed masked middle texture bleeding when player was exactly placed on the line.
- Small optimization to masked middle textute rendering.
- Fixed misspelled of "joystick" in the menus.
- Improved priority logic for sound channel selection.
- Default sound channels increased to 32.
- Speed optimizations by better exploitation of multiple threads.
- Proper windowed mode.
- Increased saved game size to 5MB.
- Added full_sounds console variable.
- The player can choose to use CAPS LOCK for autorun.