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Add support for references between entities. #188

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Fixes #187.

The issue has more context on the idea behind this PR.

@andriyDev
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I am leaving a TODO for the docs, examples and tests. I will get around to that soon.

For a short walkthrough of what this looks like in practice, users just have to:

  1. Add the GltfRefMapPlugin.
  2. Implement FromGltfRef for each type.
  3. Add the GltfRefPlugin<T> for each type.

bevy_registry_export can export the registry to Blender which will include:

  • GltfRefTarget - Holds a string that can be used to identify this entity.
  • GltfRef<T> for each T - Holds a string that can be used to pick which entity should be associated with T on this entity.

@andriyDev
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I realized I should be using the SceneInstance component to determine where Gltf roots are, hence the force push.

andriyDev added 2 commits May 31, 2024 15:24
The fewer traits the better. This does add a little bit of a weirdness where it's unclear that some components should implement this, however in those cases, users can always fallback to manually dealing with GltfRefMap.
This was referenced Aug 22, 2024
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Add support for references between entities
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