binarys : https://sourceforge.net/projects/kbengine/files/
Linux:
nonsupport.
Windows:
1. Download and install Microsoft DirectX SDK 9.0, (http://www.microsoft.com/en-hk/download/details.aspx?id=6812).
2. Download kbengine-xxx.zip, (https://github.com/kbengine/kbengine/releases/latest).
Decompression(kbengine-xxx.zip\kbengine-xxx\*) to kbengine_ogre_demo\kbengine\*.
Covering all the directories and files.
3. Microsoft Visual Studio-> kbengine_ogre_demo\kbengine\kbe\src\kbengine_vs**.sln -> build.
4. Microsoft Visual Studio-> kbengine_ogre_demo\kbengine\kbe\src\client\ogre\client_for_ogre_vc**.sln -> build.
5. Copy Ogre-dlls to client.
kbengine_ogre_demo\ogre3d\bin\debug\*.dll to kbengine_ogre_demo\kbengine\kbe\bin\client\
kbengine_ogre_demo\ogre3d\bin\release\*.dll to kbengine_ogre_demo\kbengine\kbe\bin\client\
6. Download demo-assets(server):
https://github.com/kbengine/kbengine_demos_assets/releases/latest
Unzip and Covering to kbengine/kbengine_demos_assets
Installation(KBEngine):
http://www.kbengine.org/docs/installation.html
Start server:
Windows:
kbengine\kbengine_demos_assets\start_server_fixed.bat
Linux:
kbengine\kbengine_demos_assets\start_server_fixed.sh
(More: http://www.kbengine.org/docs/startup_shutdown.html)
Change the login address:
kbengine_ogre_demo\kbengine\kbe\bin\client\kbengine.xml
Linux:
nonsupport.
Windows:
kbengine_ogre_demo\kbengine\kbe\bin\client\!start.bat.