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Added "Strip Mode" to Deformable component that removes the runtime cost of an individual Deformable by stripping the component and leaving the modified mesh. This allows static batching of Deformables which are only modified in edit-time.
Individual bounds mode for top/bottom of Bend deformer
Custom bounds mode has "record" button
Added "Hermite" interpolation mode to Lattice Deformer. This enables smoother lattice deformation.
Added DynamicMeshUpdated event to Deformable which you can hook into to be notified when a Deformable's mesh was updated.
Fixes
Better icon clarity for editor gui (texture filtering)
Fixed bug where Mesh Colliders didn't update.
Fixed bug where tiny bend angle on Bend Deformer caused its math to generate nan vertices.