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fix: #80, v4l2_drm dual-camera demo glitch, refactor with single-thread, fix AE unstable problem #101
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Signed-off-by: 黄子懿 <huangziyi@canaan-creative.com>
Signed-off-by: 黄子懿 <huangziyi@canaan-creative.com>
Signed-off-by: 黄子懿 <huangziyi@canaan-creative.com>
Signed-off-by: 黄子懿 <huangziyi@canaan-creative.com>
Signed-off-by: 黄子懿 <huangziyi@canaan-creative.com>
Signed-off-by: 黄子懿 <huangziyi@canaan-creative.com>
Signed-off-by: 黄子懿 <huangziyi@canaan-creative.com>
Signed-off-by: 黄子懿 <huangziyi@canaan-creative.com>
zzxcanaan
approved these changes
Jun 7, 2022
LGTM |
zhangxiaojingCAN
approved these changes
Jun 7, 2022
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PR描述:
修复v4l2_drm的各种问题,包括水波纹和跳帧,改为单线程实现。
详细描述:
为了便于测试,n_buffer指定为14,有非常大的延迟,最终合并前需要改为5(已修改)这个分支使用的单线程比较简单粗暴,就是在等待vsync的同时也检查v4l2是否能获取新的buffer,如果能则直接QBUF回去,但实际上我们是完全可以利用起来的,这种做法会导致帧率降低,但是能保证AE正常。#100 则更直观一些,但是AE不正常。
关联issue:
#80