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Create inventory draw func and helpers
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package system | ||
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import ( | ||
"image/color" | ||
"log/slog" | ||
"math" | ||
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"github.com/hajimehoshi/ebiten/v2" | ||
"github.com/hajimehoshi/ebiten/v2/inpututil" | ||
"github.com/kensonjohnson/roguelike-game-go/internal/colors" | ||
"github.com/kensonjohnson/roguelike-game-go/internal/config" | ||
"github.com/yohamta/donburi/ecs" | ||
) | ||
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type inventoryUi struct { | ||
open bool | ||
} | ||
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var InventoryUI = inventoryUi{open: false} | ||
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func (i *inventoryUi) Update(ecs *ecs.ECS) { | ||
if !i.open { | ||
return | ||
} | ||
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if inpututil.IsKeyJustPressed(ebiten.KeyI) || inpututil.IsKeyJustPressed(ebiten.KeyEscape) { | ||
slog.Debug("Close Inventory") | ||
Turn.TurnState = PlayerTurn | ||
i.open = false | ||
} | ||
} | ||
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func (i *inventoryUi) Draw(ecs *ecs.ECS, screen *ebiten.Image) { | ||
if !i.open { | ||
return | ||
} | ||
image := makeBox( | ||
(15)*config.TileWidth, | ||
(8)*config.TileHeight, | ||
colors.SlateGray, | ||
colors.Black, | ||
) | ||
options := &ebiten.DrawImageOptions{} | ||
options.GeoM.Reset() | ||
options.GeoM.Translate(float64(5*config.TileWidth), float64(5*config.TileHeight)) | ||
screen.DrawImage(image, options) | ||
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image = makeBox( | ||
(15)*config.TileWidth, | ||
(5)*config.TileHeight, | ||
colors.White, | ||
colors.Transparent, | ||
) | ||
options.GeoM.Reset() | ||
options.GeoM.Translate(float64(5*config.TileWidth), float64(15*config.TileHeight)) | ||
screen.DrawImage(image, options) | ||
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image = makeBox( | ||
(15)*config.TileWidth, | ||
(8)*config.TileHeight, | ||
colors.Peru, | ||
colors.SlateGray, | ||
) | ||
options.GeoM.Reset() | ||
options.GeoM.Translate(float64(5*config.TileWidth), float64(25*config.TileHeight)) | ||
screen.DrawImage(image, options) | ||
} | ||
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func (i *inventoryUi) Open() { | ||
i.open = true | ||
} | ||
func (i *inventoryUi) Close() { | ||
i.open = false | ||
} | ||
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// TODO: Refactor to a proper place, probably internal | ||
// TODO: Allow for corner variants | ||
// w and h are pixel values | ||
func makeBox(w, h int, border, fill color.RGBA) *ebiten.Image { | ||
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image := ebiten.NewImage(w, h) | ||
corner := makeCornerImage(border, fill) | ||
size := corner.Bounds().Size() | ||
options := &ebiten.DrawImageOptions{} | ||
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// NW | ||
image.DrawImage(corner, options) | ||
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// NE | ||
options.GeoM.Rotate(degreesToRadians(90)) | ||
options.GeoM.Translate(float64(w), 0) | ||
image.DrawImage(corner, options) | ||
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// SE | ||
options.GeoM.Reset() | ||
options.GeoM.Rotate(degreesToRadians(180)) | ||
options.GeoM.Translate(float64(w), float64(h)) | ||
image.DrawImage(corner, options) | ||
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// SW | ||
options.GeoM.Reset() | ||
options.GeoM.Rotate(degreesToRadians(270)) | ||
options.GeoM.Translate(0, float64(h)) | ||
image.DrawImage(corner, options) | ||
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// Draw top and bottom lines, plus fill | ||
line := ebiten.NewImage(w-(size.X*2), 1) | ||
line.Fill(border) | ||
for i := 0; i < size.Y; i++ { | ||
if i == 4 { | ||
line.Fill(fill) | ||
} | ||
options.GeoM.Reset() | ||
options.GeoM.Translate(float64(size.X), float64(i)) | ||
image.DrawImage(line, options) | ||
options.GeoM.Translate(0, float64(h-(i*2)-1)) | ||
image.DrawImage(line, options) | ||
} | ||
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// Draw vertical lines and fill | ||
line = ebiten.NewImage(w, h-(size.Y*2)) | ||
line.Fill(fill) | ||
ends := ebiten.NewImage(4, h-(size.Y*2)) | ||
ends.Fill(border) | ||
options.GeoM.Reset() | ||
options.GeoM.Translate(float64(w-4), 0) | ||
line.DrawImage(ends, options) | ||
options.GeoM.Reset() | ||
line.DrawImage(ends, options) | ||
options.GeoM.Translate(0, float64(size.Y)) | ||
image.DrawImage(line, options) | ||
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return image | ||
} | ||
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func makeCornerImage(border, fill color.RGBA) *ebiten.Image { | ||
image := ebiten.NewImage(32, 32) | ||
block := ebiten.NewImage(4, 4) | ||
options := &ebiten.DrawImageOptions{} | ||
for y, row := range cornerShape { | ||
for x, value := range row { | ||
options.GeoM.Reset() | ||
options.GeoM.Translate(float64(x*4), float64(y*4)) | ||
switch value { | ||
case -1: | ||
continue | ||
case 0: | ||
block.Fill(border) | ||
case 1: | ||
block.Fill(fill) | ||
} | ||
image.DrawImage(block, options) | ||
} | ||
} | ||
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return image | ||
} | ||
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func degreesToRadians(degrees int) float64 { | ||
return float64(degrees) * math.Pi / 180 | ||
} | ||
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var cornerShape = [][]int8{ | ||
{0, 0, 0, 0, 0, -1, 0, 0}, | ||
{0, 1, 1, 1, 0, -1, 0, 1}, | ||
{0, 1, 1, 1, 0, 0, 0, 1}, | ||
{0, 1, 1, 1, 0, 1, 1, 1}, | ||
{0, 0, 0, 0, 0, 1, 1, 1}, | ||
{-1, -1, 0, 1, 1, 1, 1, 1}, | ||
{0, 0, 0, 1, 1, 1, 1, 1}, | ||
{0, 1, 1, 1, 1, 1, 1, 1}, | ||
} |