The web_socket_channel
package provides StreamChannel
wrappers for WebSocket connections. It provides a cross-platform
WebSocketChannel
API, a cross-platform implementation of
that API that communicates over an underlying StreamChannel
,
an implementation that wraps dart:io
's WebSocket
class, and a similar implementation that wrap's
dart:html
's.
It also provides constants for the WebSocket protocol's pre-defined status codes
in the status.dart
library. It's strongly recommended that users
import this library should be imported with the prefix status
.
import 'package:web_socket_channel/io.dart';
import 'package:web_socket_channel/status.dart' as status;
main() async {
var channel = IOWebSocketChannel.connect("ws://localhost:1234");
channel.stream.listen((message) {
channel.sink.add("received!");
channel.sink.close(status.goingAway);
});
}
The WebSocketChannel
class's most important role is as the
interface for WebSocket stream channels across all implementations and all
platforms. In addition to the base StreamChannel
interface, it adds a
protocol
getter that returns the negotiated protocol for the
socket, as well as closeCode
and closeReason
getters that provide information about why the socket closed.
The channel's sink
property is also special. It returns a
WebSocketSink
, which is just like a StreamSink
except that
its close()
method supports optional closeCode
and
closeReason
parameters. These parameters allow the caller to signal to the
other socket exactly why they're closing the connection.
WebSocketChannel
also works as a cross-platform implementation of the
WebSocket protocol. Because it can't initiate or handle HTTP requests in a
cross-platform way, the WebSocketChannel()
constructor takes an
underlying StreamChannel
over which it communicates using
the WebSocket protocol. It also provides the static signKey()
method to make it easier to implement the initial WebSocket handshake. These
are used in the shelf_web_socket
package to support
WebSockets in a cross-platform way.
The IOWebSocketChannel
class wraps
dart:io
's WebSocket
class. Because it imports dart:io
, it
has its own library, package:web_socket_channel/io.dart
. This allows the main
WebSocketChannel
class to be available on all platforms.
An IOWebSocketChannel
can be created by passing a dart:io
WebSocket to
its constructor. It's more common to want to connect
directly to a ws://
or wss://
URL, in which case
IOWebSocketChannel.connect()
should be used.
import 'package:web_socket_channel/io.dart';
main() async {
var channel = IOWebSocketChannel.connect("ws://localhost:8181");
channel.sink.add("connected!");
channel.stream.listen((message) {
// ...
});
}
The HtmlWebSocketChannel
class wraps
dart:html
's WebSocket
class. Because it imports
dart:html
, it has its own library, package:web_socket_channel/html.dart
.
This allows the main WebSocketChannel
class to be available on all platforms.
An HtmlWebSocketChannel
can be created by passing a dart:html
WebSocket to
its constructor. It's more common to want to connect
directly to a ws://
or wss://
URL, in which case
HtmlWebSocketChannel.connect()
should be used.
import 'package:web_socket_channel/html.dart';
main() async {
var channel = HtmlWebSocketChannel.connect("ws://localhost:8181");
channel.sink.add("connected!");
channel.stream.listen((message) {
// ...
});
}