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Real-time simulation of water particles in Unity using SPH

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Real-Time SPH Simulation in Unity using C# and HLSL

The goal of this project was to simulate water particles in real time using the SPH algorithm.

A written report, for the time being still in German, can be found below.

Report

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Languages

  • C# 43.3%
  • ShaderLab 40.1%
  • GLSL 9.7%
  • TeX 4.3%
  • HLSL 2.6%