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# Bonfire | ||
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## Buildings | ||
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When you enable a building, this building will be built if all of these are true: | ||
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1. Less than **Max** buildings have already been built. | ||
1. _All_ of the resources required for the building to built are filled to **Trigger** of their stock capacity. | ||
1. _All_ of the resources required for the building to built are sufficiently available after considering configured **Stock** and **Consume**. | ||
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### Upgrades | ||
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Buildings with a "⮤" in front of their name are upgrades to the building above them. | ||
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You can select which upgrade will be automatically purchased by enabling them under **Upgrade buildings**. | ||
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## Additional options | ||
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**Turn on steamworks** turns on the Steamworks building as soon as the first one is purchased. |
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